Remember earlier this month, when Ghost of Tsushima gameplay revealed that you'd use the direction of the wind to guide you to the next objective? Turns out the Metro series has been doing that for a decade, and I never noticed.
The fun fact was revealed by Huw Benyon on Twitter, global brand director for Deep Silver, publishers of the Metro series. Benyon links to the YouTube video below from the original Metro 2033 which, sure enough, shows Artyom's lighter flame pointing in the direction of his next objective.
It's blown my mind that I played through all three Metro games without ever having noticed this detail. It's actually a really nice touch from a gameplay perspective, since it means you don't have to pull up the clipboard with your compass on it every time you want to check the direction of your next objective.
This has shaken me so much, that I've booted up Metro 2033 and Last Light briefly on my Xbox One to check out the hidden feature that was right in front of my face the entire time. What an incredibly clever but subtle touch from developer 4A Games. Maybe this trick with the lighter will return for the mysterious fourth Metro game, announced last year by novel and games writer Dmitry Glukhovsky.
As for the more recent game that's employing this trick, Ghost of Tsushima is releasing on July 17 for the PS4. We recently spoke to developer Sucker Punch about how the prestigious SIE Japan Studio helped shape their game.