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Metroid: Samus Returns Appears to Tease a Metroid Fusion Remake, Too

Could MercurySteam be back at the controls for another remake?

News by Kat Bailey, .

Hot on the heels of their very successful remake of Metroid: Samus Returns, it appears that MercurySteam may not be done.

While it's pure speculation for now, there's some pretty solid evidence within Metroid: Samus Returns that a Metroid Fusion remake will be happening sooner rather than later.

Spoiler for the post-credits scene

Upon completing the main story and watching the credits, you are treated to an ominous scene: one of Metroid 2's familiar Hornoads hops innocently behind a rock, where you get a very quick glimpse of a yellow... something... moving in. The Hornoad subsequently emerges looking transformed and a good deal scarier, which may be a nod to the opening cutscene in Metroid Fusion.

Metroid Fusion fans will recognize the blob as potentially being the X Parasite: an extremely hostile organism native to SR388. Their spread in the wake of Samus' destruction of the Metroid species is what triggers the events of Metroid Fusion, making it a sequel of sorts to Metroid II.

Just a nod to Hard Mode and Fusion Mode? Maybe. But you'll recall that MercurySteam also originally pitched Nintendo on a Metroid Fusion remake before ultimately being assigned to Metroid: Samus Returns.

From Game Informer:

With all of Nintendo’s internal studios busy with other projects, Sakamoto needed to find a development team that could tackle his dream project. Fortunately, one studio had been pounding on Nintendo’s door with a Metroid pitch. After finishing work on a few Castlevania projects for Konami, the Madrid-based developer MercurySteam pitched Nintendo on the idea of remaking Metroid Fusion – the 2002 GBA title where Samus got infected with a parasitic organism. Sakamoto was impressed with the studio pitch and their love for Metroid. He told them no, they couldn’t remake Metroid Fusion… but he did need their help on another remake.

Sure seems like a teaser to me.

You can decide yourself in Metroid: Samus Returns, which is out today. I strongly recommend it.

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  • Avatar for chud666 #1 chud666 A year ago
    no remake - have sequel!
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  • Avatar for yuberus #2 yuberus A year ago
    Fusion really doesn't need a remake, I feel - like Super Metroid, it looks good and does what it sets out to do pretty effectively. I'd rather get that Metroid 5 going.
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  • Avatar for BulkSlash #3 BulkSlash A year ago
    I'd prefer a sequel to Fusion which follows up Samus' predicament being fused with her new suit. Fusion is great as it is and doesn't need remaking.

    I'm enjoying Samus Returns so far, although I think they could have been a bit less full on with the amount of damage enemies do. Nintendo should definitely let MercurySteam do another 2.5D Metroid (preferably on the Switch this time).Edited September 2017 by BulkSlash
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  • Avatar for RushDawg #4 RushDawg A year ago
    I agree with the other commenters; Fusion really doesn't need a remake. Bring on Metroid 5!
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  • Avatar for dard410 #5 dard410 A year ago
    If Fusion gets a remake, it'd have to be a radical remake to get rid of all of Adam's incessant lecturing and the game's linearity. Personally, I'd prefer a remake of Metroid: Zero Mission. That was a potentially good game marred by the bright, cartoony art style.
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  • Avatar for Kat.Bailey #6 Kat.Bailey A year ago
    @dard410 A remake of a remake?
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  • Avatar for Jairo-MC #7 Jairo-MC A year ago
    @dard410 C'mon, Zero Mission is perfect as it is. Metroid Fusion doesn't need a full remake, it just need to be released on the Switch, as well as Zero Mission.
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  • Avatar for dard410 #8 dard410 A year ago
    @Jairo-MC, I found Zero Mission to be pretty bland actually. By no means a horrible game, but they went way too far with the handholding and the anime graphics. Also, the original 1986 Metroid and Super both evoked a dark, brooding atmosphere. That was a part of their charm, something Retro captured perfectly with Prime (even Other M had its moments). But Fusion and Zero Mission lack that atmosphere, partly because of the art direction, partly because of the soundtrack, and partly because you could never get lost! One of the reasons Super Metroid had such a great atmosphere was because the world felt dangerous and mysterious. You were alone and you had to find your own way. Fusion and Zero never let you experience that sensation.
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  • Avatar for dard410 #9 dard410 A year ago
    @Kat.Bailey, sure! I don't see anyone complaining about the PS4 SotC remake.
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  • Avatar for Kat.Bailey #10 Kat.Bailey A year ago
    @dard410 That's a little different?
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  • Avatar for dard410 #11 dard410 A year ago
    @Kat.Bailey, true, but Zero Mission has also arguably not stood the test of time nearly as well SotC. The graphical enhancements in the PS4 version will be nice, but the sense of mystery and wide open world hold up much better than ZM's handholding.
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  • Avatar for LBD_Nytetrayn #12 LBD_Nytetrayn A year ago
    @dard410 I thought Fusion and Zero Mission were brighter because of the GBA's screen.
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  • Avatar for KaiserWarrior #13 KaiserWarrior A year ago
    On the one hand, I feel that Fusion doesn't really need to be remade; it doesn't struggle against the limits of technology the way Metroid 2 did and, for the most part, was a competent game that played well. I'd also prefer to see Nintendo either work up the gumption to do something with the corner Sakamoto wrote the series into post-Fusion, or acknowledge that it was a poor direction and 'fix' that world state, either one resulting in a proper Metroid 5 at long last rather than an endless stream of mid-quels and remakes.

    On the other hand? A remake would be the perfect opportunity to strip out the preposterously overbearing hand-holding (via Adam) and railroading of the original Fusion and turn it into an actually good Metroid game, rather than just a decent game that's made worse by pretending to be Metroid.

    MercurySteam has done an absolutely wonderful job taking Metroid 2, fixing its technological flaws (making areas more distinctive, fixing screen proportions, etc.), and drilling down to its core essence (it's a Metroid that is about combat) to pull it to the surface and really make it shine. I have faith that they could do a similar job with Fusion, if they tried it.
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  • Avatar for TernBird #14 TernBird A year ago
    Metroid Fusion was my first Metroid, and it was a steep wall for me. Bosses like Nightmare and the weird spider-tank were really hard for me. Provided, Fusion in general was a tougher Metroid game than most.

    It'd be nice for a re-balanced Metroid Fusion, but I agree with many of the commenters here: a new Metroid game would probably be better. Fusion left off on a pretty compelling note, and it'd be great to see where the story goes from there. And hey, if we can get more insight on the Chozo while we're at it, that'd be awesome.
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