Microsoft's Kinect Is Finally Dead

Microsoft's Kinect Is Finally Dead

Microsoft has apparently stopped producing new Kinects.

It seems Microsoft's Kinect may finally have breathed its last. We've seen the writing on the wall for some time now. The company removed the peripheral as a pack-in with every Xbox One to bring the price down and once that happened, Microsoft never looked back. When the Xbox One S launched, the redesigned system no longer had a dedicated Kinect port and the upcoming Xbox One X is the same.

The news comes from Co.Design, who dove into the device with Kinect creator Alex Kipman and Xbox Devices Marketing general manager Matthew Lapsen.

"When we introduced Xbox One, we designed it to have the best experience with the Kinect. That was our goal with the Xbox One launch," said Lapsen. "And like all product launches, you monitor that over time, you learn and adjust."

Note, this is the Kinect as a standalone product. Microsoft is continuing to use the Kinect sensor, now in its fifth major iteration, to power other projects, including the Hololens augmented reality headset. When it comes to the standalone device however, it's unclear if Microsoft will continue to support developer tools to hobbyists and modders. Because while the tech may not be suited for games at this point, it has many other uses.

"The vision here, the thing we’re infinitely patient about, and I’m personally going to spend the rest of my life working on, is the quest of making sure we fill out this table ever more pervasively," says Kipman. "To empower people to work with technology from ever more human ways."

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Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

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