Given the meteoric rise of Epic's Fortntie, you'd be forgiven for thinking it dwarfs every other game on the market, but that's simply not true. Remember Minecraft? The Microsoft owned, Mojang developed creation game enjoys upwards of 91 million monthly players every month. That is a very big number.
For comparison, Fortnite enjoyed 78 million players in August. That, too, is a very big number, but when you take into account that Minecraft is a game that must be bought to be played, the gap is quite staggering. It seems like ages ago that Microsoft acquired Minecraft (four years ago, to be exact), but its $2.5 billion price tag now starts to make more sense.
Considering the huge and ongoing success of Minecraft, a sequel would seem sensible, but in today's age of Games as a Service, this isn't the route Microsoft is looking to take. Speaking to Business Insider, Minecraft Head, Helen Chiang, said the firm doesn't "want to ask [players] to move from Minecraft 1 to Minecraft 2. We want them to just enjoy Minecraft."
Rather than build a brand-new version of Minecraft, the team will continue to add to and improve the existing game for free, offering premium purchases alongside for those who want themed packs and the like. Realms, private worlds for you and your friends to play in, also cost a monthly fee.
New titles will come out of the Minecraft IP, though, with dungeon crawler Minecraft: Dungeons being announced for release on PC in 2019. An update to the core Minecraft is also coming next year and will add pandas.