Monster Hunter: World Devs on DLC Updates: "It's Not Like a Service"

Monster Hunter: World Devs on DLC Updates: "It's Not Like a Service"

The team behind the newest Monster Hunter wants to keep you playing post-launch, but not forever.

Monster Hunter: World is Capcom's next major shot at finding a new audience for the series. It's a modern, upscaled version of the title on Xbox One, PlayStation 4, and eventually, PC. Part of that "modern" factor are the planned post-launch updates for Monster Hunter: World. These updates will add new monsters to the title, keeping the overall experience alive after launch.

Don't expect to be playing Monster Hunter: World five years down the line though.

"We definitely don't plan this game to be a five or 10-year client, where you buy it and then you have content for the next decade. We always have had a really rich post-launch experience for Monster Hunter players, with lots of free DLC and extra quests. And, as we recently announced, there will be regular large free updates for Monster Hunter: World, starting with the first one in spring with an extra monster," Monster Hunter: World Producer Ryozo Tsujimoto told Metro's GameCentral.

"So there's a lot to sink your teeth into after you've finished the main game, and you're going to be following along with the DLC plan, but it's not something as long-term as years down the line we'll still be releasing things for this game. It's a regular game with a really meaty post-launch content schedule, but it's not like a service," he added.

The franchise has never been huge in Western markets like it has in Capcom's home region of Japan. Capcom has decided that part of the issue is accessibility, but Tsujimoto was quick to note that this didn't mean the core game was changing. Instead, it's about providing better tutorials and a smooth transition into the deeper Monster Hunter experience.

"We've had a firm concept in mind for what we want the game to be, and we want to get the core Monster Hunter gameplay to be more accessible to more people. But the way to do that is not to change the gameplay to make it what people are used to, it's to make the on-ramp easier to get onto. So they can get to the good stuff faster and with less frustration," said Tsujimoto. "Yes, it does take patience... but that's the game. The feeling of getting through the game, even though it was tough, is the challenge. If you want people to get better at chess you don't sell them checkers."

Monster Hunter: World is coming to PlayStation 4 and Xbox One on January 26, 2018. It will launch on PC this Fall.

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Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

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