Monster Hunter: World Hits 10 Million Copies Shipped Worldwide

Monster Hunter: World Hits 10 Million Copies Shipped Worldwide

Cumulative sales for the monster-slaying series now total over 50 million units sold.

Capcom has announced that 10 million copies of Monster Hunter: World have now been shipped globally. The game's success on both home consoles and PC have helped push total series sales past the 50 million units sold mark.

It seems that not a week has gone by since we were last reporting on news of Monster Hunter: World's continued sales dominance, yet here we are again. After a hugely successful PC launch earlier this month (in which it became the biggest new game launch on Steam this year), Monster Hunter: World has hit 10 million units shipped worldwide.

Monster Hunter: World marks the long-running series' debut on PC, and also the first main-line Monster Hunter game to hit home consoles since 2009's Monster Hunter Tri for Nintendo Wii. The game has been massively popular, even warranting a Final Fantasy XIV tie-in, and an appearance in the upcoming Super Smash Bros. game.

The latest Monster Hunter takes the top spot as Capcom's best selling title in the company's history, and shows no signs of slowing down any time soon. Despite launching on consoles back in January, the game still receives regular updates, adding in new Siege missions and the occasional new monster to hunt down. Let's hope that Capcom continues to support Monster Hunter: World well into the new year, and if it does, we'll be sure to keep you updated.

For more on Monster Hunter World, head over to our Monster Hunter World Guides Hub. It's full of useful info, whether you're a rookie or a battle-hardened veteran, so is worth checking out if you get stuck.

Jake Green

Guides Writer

Jake is a former freelance writer who is still very much new to all of this. He spends his days dreaming of an X-Files dating-sim and playing wonderfully silly VR games. He has an unhealthy obsession with Mega Man, and would pretty much trade a kidney for Skate 4 at this point.

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