Monster Hunter: World Review Round-up: A Monstrously Good Time for All

Monster Hunter: World Review Round-up: A Monstrously Good Time for All

There's behemoth-sized fun for veterans and newcomers alike in Capcom's latest hunt.

The Hunt is on. Monster Hunter: World is here for the PlayStation 4 and Xbox One, and according to long-time series veteran Bob Mackey it's kind of great.

"Monster Hunter has generally done a fine job of pruning away unnecessary elements with each sequel," Mackey writes, "but World isn't afraid to completely scrap legacy features for the sake of making the overall experience more approachable than ever before—especially for newcomers."

I spy a monster who's about to have its second breakfast.

At the time of this writing, Monster Hunter: World's aggregated score is 91 out of 100, based on 41 reviews. Most of the reviews likewise praise the game's accessibility in addition to its beautiful visuals, and living ecosystem.

Here's a sampling of the reviews from notable outlets. You can find all the reviews at Metacritic.

Gaming Age (A+)
[LINK] " I absolutely urge you to check out Monster Hunter: World if you have any passing interest in the series, or have been wondering what all the talk is about. It can be a difficult experience at first, but I definitely do not think it’s impenetrable to newcomers."

The Telegraph (5/5)
[LINK] "This is the thing that makes Monster Hunter: World such a fabulous video game. The compelling loop of escalation, anticipation and constant improvement excites from the very beginning: there is always better gear to craft and there is always a bigger beast to beat."

TheSixthAxis (10/10)
[LINK] "Monster Hunter: World is almost at pains to make sure you grasp all of its disparate elements and everything is fed to you at an easily sustainable pace. By the time you’ve opened up all of the sections in your headquarters you should have everything well under control. The fact that all of those systems build into a completely enthralling whole is simply remarkable."

Game Informer (9.5/10)
[LINK] "The latest game in the Monster Hunter franchise brings the core elements that have made the franchise a cult classic—difficult battles, fun and interesting progression, and stomping on dinosaurs with your friends—and opens the door for a deluge of new players with a more accessible sheen. Make no mistake, hearty challenges are still at the center of the experience, so veterans won’t be disappointed with the colossal end game leviathans."

IGN (9.5/10)
[LINK] "World takes a dramatic leap into a look, feel, and size that feels truly new, simultaneously staying true to the series' ideals by maintaining the addictive loop of combat, intimidating monsters and meaningful upgrades that fans love."

Destructoid (9/10)
[LINK] "This is still Monster Hunter. You'll hunt, upgrade, hunt some more, and basically repeat until you're done with the campaign, then you can choose to do it some more with extra quests. Capcom is promising more content for the long haul, but as it stands World feels just as full as any other core release."

GameSpot (8/10)
[LINK] "Monster Hunter World was always promised as an open-world experience. To some extent, it delivers on that; fantastically large maps of a scale that we haven't seen before (both vertically and horizontally), no discernable game-pausing loading screens between zones in hunting areas, and a wealth of beautifully rendered environments to slaughter colossal monsters in."

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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