Monster Hunter World is on the horizon and Capcom is betting big on the game finding new audiences worldwide. Those audiences have started to see more microtransactions as a growing trend, especially the loot box over the past year or so. Monster Hunter series producer Ryozo Tsujimoto wants players to know microtransactions aren't on the table for World.
"This is a co-op game and you're going out in up to four-people parties. The idea is that there's a harmony in the four players going out and you're going to get on well together," Tsujimoto told Trusted Reviews. "If you feel someone hasn't earned what they've got or they've got a better weapon just because they paid for it and you worked for yours, that creates friction."
Tsujimoto noted that Monster Hunter is built around that slow sense of progression. If you're having trouble against a specific monster, that means you need to prepare more, whether that's in the form of hunting for new gear or honing your skills.
"We want you to go in and, through gameplay, find out what's causing you to hit this hurdle and figure it out. Whenever you get over that hurdle by yourself, it's such a great feeling, why would we let you skip that just to make a bit of extra money? It doesn't make any sense. There's no way we would interrupt that flow," said Tsujimoto.
So, if you were worried that Capcom would let you down and succumb to the allure of microtransactions, rest assured that's not the case.
"We want to make sure nobody is under the impression that, because it looks like the kind of game where you might have loot boxes, they definitely aren't in there," he added. "We want people to just enjoy our great gameplay loop of achievement satisfaction where there are tough challenges, but learning how to play the game and getting better at it, you'll be able to overcome those challenges."
Monster Hunter World is coming to PlayStation 4 and Xbox One on January 26, 2018. The PC version of the game is coming this Fall.
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