Monster Hunter World Skips Loot Boxes and Microtransactions to Avoid "Friction"

Producer Ryozo Tsujimoto says microtransaction don't make any sense for Monster Hunter.

News by Mike Williams, .

Monster Hunter World is on the horizon and Capcom is betting big on the game finding new audiences worldwide. Those audiences have started to see more microtransactions as a growing trend, especially the loot box over the past year or so. Monster Hunter series producer Ryozo Tsujimoto wants players to know microtransactions aren't on the table for World.

"This is a co-op game and you're going out in up to four-people parties. The idea is that there's a harmony in the four players going out and you're going to get on well together," Tsujimoto told Trusted Reviews. "If you feel someone hasn't earned what they've got or they've got a better weapon just because they paid for it and you worked for yours, that creates friction."

Tsujimoto noted that Monster Hunter is built around that slow sense of progression. If you're having trouble against a specific monster, that means you need to prepare more, whether that's in the form of hunting for new gear or honing your skills.

"We want you to go in and, through gameplay, find out what's causing you to hit this hurdle and figure it out. Whenever you get over that hurdle by yourself, it's such a great feeling, why would we let you skip that just to make a bit of extra money? It doesn't make any sense. There's no way we would interrupt that flow," said Tsujimoto.

So, if you were worried that Capcom would let you down and succumb to the allure of microtransactions, rest assured that's not the case.

"We want to make sure nobody is under the impression that, because it looks like the kind of game where you might have loot boxes, they definitely aren't in there," he added. "We want people to just enjoy our great gameplay loop of achievement satisfaction where there are tough challenges, but learning how to play the game and getting better at it, you'll be able to overcome those challenges."

Monster Hunter World is coming to PlayStation 4 and Xbox One on January 26, 2018. The PC version of the game is coming this Fall.

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  • Avatar for moochan #1 moochan 10 months ago
    Capcom has been really weird the past few years but I seem like they are really betting on Monster Hunter to do well. And with everything that is happening regarding loot boxes them saying things like this really helps them out. Capcom has been really hit or miss the past couple of years like with them humbling Street Fighter 5. But it feels more like they spent all their time and energy into Monster Hunter so I hope it does well for them.

    Wonder if more publishers/developers will start to come out more against microtransations and loot boxes. A little while ago CD Project Red had that tweet about little others handle greed. Which most likely helped build even more support.
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  • Avatar for SIGGYZtar #2 SIGGYZtar 10 months ago
    Kinda odd that Capcom let the Monster Hunter World team not have a season pass. But that's cool.
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  • Avatar for Flipsider99 #3 Flipsider99 10 months ago
    Well, this is good news! I actually really like the tact Capcom has been taking. Despite the criticisms of Street Figher V (I'm not a big fan of the game itself) I think that microtransactions really DO make sense for that game and that genre. Certainly it makes more sense to just buy new characters than it does to buy a whole new full priced Street Fighter game every time they want to add a few characters. But for a game like Monster Hunter, it would have been kind of horrible to see them go down that road, and I'm glad they're showing restraint. That's nice to see in this day and age.
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