Naughty Dog Considered First-Person Perspective for The Last of Us

Naughty Dog Considered First-Person Perspective for The Last of Us

A first-person mode was once prototyped, according to creative director Neil Druckmann.

Today, DICE 2018 officially kicked off with a host of panels from developers and others in the games industry. During a special talk with filmmaker Dan Trachtenberg (known for the short fan film Portal: No Escape and the critically acclaimed thriller 10 Cloverfield Lane), Naughty Dog's Neil Druckmann elaborated on his writing process for games like Uncharted 4: A Thief's End and The Last of Us. In the conversation, Druckmann was asked about the idea of shifting perspectives.

During the development for The Last of Us, Naughty Dog looked at the possibility of positioning the game from a first-person perspective, which would have been the first Naughty Dog game to do so. Testing out the different perspective went as far as the prototyping stage, with the team opting for a third-person perspective with a close-camera in the end to better capture the "intimacy" of a first-person perspective. "We're open [to it]," Druckmann told Trachtenberg during the talk. "The next game from Naughty Dog could be first-person."

The topic of a potential first-person Naughty Dog game popped up once Trachtenberg inquired about Druckmann and his team potentially straying from the familiar third-person action-adventure genre. While Druckmann was slightly apprehensive, he did joke that if Naughty Dog had the wild chance to develop Half-Life 3, they wondered what it might look like under new eyes. On that subject, Trachtenberg asks directly, "What would a Naughty Dog Half-Life game look like?" Druckmann laughs. "It would look awesome."

The Last of Us: Part 2, of course, won't be adopting a new perspective from what we know of the game. The game is currently in development by Naughty Dog, with Druckmann once again positioned as the game's creative director and co-lead writer. Stay tuned to USgamer all week long for more news from DICE 2018.

Reporting contributed by Matt Kim.

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Caty McCarthy

Features Editor

Caty McCarthy is a former freelance writer whose work has appeared in Kill Screen, VICE, The AV Club, Kotaku, Polygon, and IGN. When she's not blathering into a podcast mic, reading a book, or playing a billion video games at once, she's probably watching Terrace House or something. She is currently USgamer's official altgame enthusiast.

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