New Details on Zelda: Breath of the Wild Labo VR Support Reveal How it Changes the Game

New Details on Zelda: Breath of the Wild Labo VR Support Reveal How it Changes the Game

Fancy a little sightseeing in Hyrule? Just mind the Moblins.

A lot of Zelda fans, myself included, are curious about the upcoming Labo VR update for The Legend of Zelda: Breath of the Wild. Nintendo of Japan shared a bit more information about the new play mode earlier today.

Nintendo's official blog for The Legend of Zelda published an entry from Breath of the Wild's technical director, Takuhiro Dohta. Dohta offers some insight on what we can expect from Breath of the Wild's VR mode, and what inspired him to apply VR to Hyrule in the first place.

Using VR in Breath of the Wild is as simple as owning (and assembling) a pair of Labo VR goggles. Once that's squared away, you need to download a "VR Mode" software update for Breath of the Wild that's coming on April 26. When you're ready to shove your face directly into Hyrule, just turn on VR Mode from the Options menu.

Dohta explains when the Labo VR team first told him about the goggles, he was smitten by the idea of letting people re-experience Breath of the Wild's Hyrule through VR. He believes it'll add new depth to the game, particularly with seasoned players who are interested in sight-seeing. Dohta also says head-tracking controls Breath of the Wild's camera in VR, though you can turn that option off if you're more comfortable doing things the old-fashioned way.

I still believe some kind of head-mount for Labo VR is necessary if we're going to go virtual with a huge game like Breath of the Wild. I can confirm holding the goggles for an extended length of time wears out your arms. If Nintendo has plans for a head-mount, they haven't revealed them yet. So it goes. It should be fun to re-visit Breath of the Wild anyway: It's an excellent game. Look for the related Labo VR update on April 26.

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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