A New Fall Guys Update Gives Its Stages a Mid-Season Refresh

A New Fall Guys Update Gives Its Stages a Mid-Season Refresh

If you were waiting till season 2 for new challenges, you may want to pop back in.

With its fumbling physics-based platforming, Fall Guys doesn't really look or play like any of the other big battle royales out there. Like Fortnite and Warzone, though, fans now want things to stay interesting. In a new update released today ahead of Fall Guys' season two launch, Mediatonic gives the perhaps too-familiar season one obstacles courses a mid-season refresh, ensuring that they'll keep players on their toes for a good while longer.

The update—which also adds Epic's Easy Anti Cheat on PC and includes bug fixes—introduces a system that adds "dynamic variations" to objects on certain courses, shaking things up for each new playthrough. If you've gotten used to taking a certain path over the see-saws or know all the best Slime Climb tricks, your bean may have to contend with some new obstacles along the way.

Yes, one of those obstacles is a spinning hammer called Big Yeetus. It's been memed about and has even earned a Twitter Moment acknowledgement today, but there's really not much to it. It's a hammer, it's large, and beans leaping into it might get lucky and end up yeeted closer to the finish line. C'mon folks, it's not that funny!

Anyway, players on both platforms will be happy to hear that the new update also improves Fall Guys' stability issues and should cut down on the disconnects. Hopefully, your first run-in with one of the new hammers, bumpers, or turntables added to courses won't be immediately followed by a dump back to the menu.

It's not known whether Fall Guys will stick to these mid-season refreshes from here on out, but it shouldn't be too long before we see a batch of brand new stages in the second season. The season's set to follow a medieval theme, introducing bright stages based on castles and siege ramps along with a smattering of new era-appropriate costumes for your beans.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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