New Hyrule Warriors: Age of Calamity Footage Shows Off Runes, Impa, and More

New Hyrule Warriors: Age of Calamity Footage Shows Off Runes, Impa, and More

We know how this story ends, but it looks like it'll be quite the journey regardless.

You can't deny the power of a great team-up sequence. While it's almost guaranteed that Hyrule Warriors: Age of Calamity will end on a darker note than, say, an Oceans movie, there's something fun about seeing Zelda and Link pull together Hyrule's greatest warriors for the fight against Ganon, 100 years before the events of Breath of the Wild.

That's the focus of a new Age of Calamity story trailer released this past weekend, accompanying new gameplay footage premiered by Koei Tecmo at Tokyo Game Show 2020. The Zelda musou follow-up and prequel to Breath of the Wild does indeed look like it's aiming to please fans of both Dynasty Warriors and folks who are itching to dive back into Nintendo's recent take on Hyrule.

For instance, in the gameplay demo here (starting at around 1 hour 15 minutes), look at how Link's familiar Breath of the Wild abilities like shield surfing and Sheikah Slate bomb-tossing are transformed into powerful, crowd-clearing attacks. In the story trailer, we're even treated to a moment where Goron Champion Daruk freezes a hoard of Lizalfos in place with stasis, allowing him a moment to wind up for a devastating punch.

Koei Tecmo also showed off gameplay featuring Impa, who'll be part of Age of Calamity's playable roster. Seen here in her prime, the young Sheikah warrior has some impressive spells at her disposal, allowing her to summon duplicates of herself, blast enemies back with gusts of wind, and even surround larger foes with a tower of spectral powder kegs.

Launching on Nov. 20 for the Nintendo Switch, Age of Calamity might not bring too many revelations for us story-wise, but it may end up being a good introduction to musou games for many Breath of the Wild fans. As for our proper sequel to Breath of the Wild, Nintendo producer Eiji Aonuma says it'll be "a bit longer" before we receive another development update.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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