There's a Free Dreams Demo, but it Doesn't Show Off Everything

There's a Free Dreams Demo, but it Doesn't Show Off Everything

If Dreams is a full night's sleep, this offering is more like a power nap.

For a lot of folks, Media Molecule's Dreams might be a bit of a hard sell. Seeing an impressive original game or a stunningly accurate remake of a classic might pique your interest, but is that worth $40? What if you spend that money hoping to create something, but find yourself struggling with the tools or at a loss for inspiration? A demo could help solve that problem, and what do you know—as of today, Dreams has a demo.

Available for free on the PlayStation Store, this is also a demo in the more traditional sense for video games. Lots of demos these days essentially package some or all of the game in a time-limited fashion, but it looks like Dreams' demo is a carefully crafted package. No all-access weekend deal here: you'll get to play the opening to Media Molecule's Art's Dream adventure, go through a rotating list of some community-made favorites, and get a primer on create mode.

Your progress in Art's Dream and anything you add to your Play Later queue will carry over to a full version of Dreams, but the demo's otherwise limited to the tiny, hyper-curated sliver that Media Molecule's selected.

Certainly, playing a bunch of top-notch community creations should give you a much better sense of what's possible in Dreams, and at least a few of the highlights (like Cubric and Great Job, Human) have been plucked straight from the winners list of Dreams' first-annual IMPY Awards. Still, if your interest is primarily in seeing weird stuff or fan remakes, don't load up the demo expecting to check out memes, Metal Gear, or Simpsons Hit & Run.

From the Tony Hawk-inspired Animal Pro Skater to people making editors for their games within Dreams' editor, there's a lot more to see than the demo has to show. If you do pick up the full game, our coverage of Dreams should help you find a lot of the community-made highlights.

For more on Dreams, be sure to check out our review and read our interview with Tyler "TannicAlloy" Whittaker, who delights in making real-life contraptions that work thanks to Media Molecule's impressive creative suite.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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