New Video Details How Dylan Cuthbert Made Star Fox When he was 17

New Video Details How Dylan Cuthbert Made Star Fox When he was 17

How many of us can say we put a fox in space when we were teenagers?

It's common knowledge a young British programmer named Dylan Cuthbert helped Nintendo program Star Fox, the first true 3D game for the SNES—but how much do you know beyond that little factoid? A recent episode of People Make Games (an informative series by Eurogamer alumni Chris Bratt) goes in-depth about how Cuthbert came under the employ of Nintendo.

The information dished out in the 10-minute video ranges from amusing (Cuthbert and the rest of Argonauts' team essentially worked on Star Fox in Nintendo's smoking room) to a little mind-blowing (Cuthbert reverse-engineered the Game Boy and wound up working on Star Fox when he was just 17).

The video also goes into detail about Shigeru Miyamoto's contribution to the project: He built up a story and well-defined levels around looser, freer experience. Star Fox wound up being a cultural and technological cross-breeding between East and West, and the melding of ideas served the final product well.

Star Fox's slow, chunky polygons haven't aged extremely well, but there's no denying there's still a lot of fun left in the game. Star Fox's direct sequel was cancelled just before release, and its eventual release on the SNES Classic gave us a game that's technically superior to the original Star Fox, but not nearly as fun.

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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