It appears EA and Ghost Games are hard at work on the new Need for Speed racing game. While EA is still holding details close to the chest, at least until EA Play in June, Ghost Games revealed that the new Need for Speed will feature one of the most wanted features in the community: offline mode.
To say that the lack of an offline mode has caused problems among players is, as Ghost Games says in their blog, "an understatement." A quick Google search for "Need for Speed offline" brings up scores of message board posts from fans and players asking when, if at all, offline mode will arrive to the series. Luckily, Ghost Games confirmed that the full single-player campaign for the 2017 Need for Speed sequel will be available offline on launch day.
Several of the previous Need for Speed games, including 2015's reboot developed by Ghost Games, 2013's Need for Speed Rivals, and 2012's Need for Speed: Most Wanted featured some form of open world gameplay. With the 2015 reboot however, Ghost Games and EA found it necessary to require players to have a constant internet connection to enjoy the game at all, locking out players from core parts of the game, or worse, not allowing players to pause the game due to the constant internet connection.
Other details for the 2017 sequel include Ghost Games' commitment for deep customization options, a feature that's become a racing game industry standard and a key factor in most of the popular racing titles like Forza Horizon and Gran Turismo. Lastly, Ghost Games mentions a bit about outrunning cops, suggesting a return of the popular cops and outlaws mode which made up the core gameplay of Need for Speed Rivals and was an additional mode in the 2015 reboot.
The 2017 Need for Speed sequel will most likely make an appearance at this year's EA Play event which coincides with E3, so until then keep your eyes peeled for further announcements from Ghost Games, now that the developer has at least answered one of the most pressing concerns for Need for Speed fans.