Nier Automata’s New DLC Features Square Enix and PlatinumGames CEOs as Bosses

Nier Automata’s New DLC Features Square Enix and PlatinumGames CEOs as Bosses

Also, outfit yourself as characters from Nier: Replicant's past.

Nier Automata is a delightfully unique game. So it comes as no surprise, really, that the DLC we’d get for it pits the YoRHa units against familiar foes: the CEOs of the companies that helped fund Nier Automata into existence.

The “3C3C1D119440927” DLC, announced during the Nier Automata One Million Shipments stream today, also features a new Colosseum mode. The three Colosseums will be spread out all across the world. In playing the mode, players can unlock new hair colors, masks equipped with new abilities, new music tracks, special bullets that change the appearance of the glowing red orbs, and finally, outfits. The skins might look familiar to fans of the original Nier, and that’s because their likenesses are directly lifted from the game (specifically of Kaine, young Nier, and old Nier).

The CEO bosses, both level 85, appear tough as nails. The bullethell orbs that project out of them are in the shape of their heads rather than the threatening red globes we frequently dodged throughout the campaign. While defeating President and CEO of Square Enix Yosuke Matsuda and President and CEO of PlatinumGames Kenichi Sato appears to be quite the challenge, prevailing will net the player significant rewards.

Given how my time with Nier Automata ended, I'm not sure how soon it will be until I dive back into its ever-beige world. I imagine with the promise of CEO battling-DLC, it'll be sooner than I suspected. The DLC will be 1500 yen in Japan, and remains to be priced for the West. Though, Square Enix insists it will be “coming soon.”

Editor's pick

Nier: Automata Review

Editor's pick

Nier: Automata and the Illusion of Survival

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Caty McCarthy

Senior Editor

Caty McCarthy is a former freelance writer whose work has appeared in Kill Screen, VICE, The AV Club, Kotaku, Polygon, and IGN. When she's not blathering into a podcast mic, reading a book, or playing a billion video games at once, she's probably watching Terrace House or something. She is currently USgamer's Senior Editor.

Related articles

Stardew Valley Just Got Beaches, Fish Tanks, Swimming Ducks, and a Whole Lot More

Nearly five years on, Eric "ConcernedApe" Barone just pushed what he says is Stardew's "biggest update yet."

Alien: Isolation Is Free on Epic and Just As Good as It Was in 2014

Get the motion tracker and don't go in the vents.

Shigeru Miyamoto Expresses Confidence in the Younger Generation of Nintendo

The legendary creator says the spirit will stay alive.

You may also like

Press Start to Continue

A look back on what we tried to accomplish at USgamer, and the work still to be done.

Mat's Farewell | The Truth Has Not Vanished Into Darkness

This isn't the real ending, is it? Can't be.

Eric's Farewell | Off to Find a New Challenger

It's time for us to move on, but we'll carry USG with us wherever we go.