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Nintendo Looking to Release 20 to 30 Indie Games on Switch Per Week

Nintendo wants even more indie games on its platform.

News by Mike Williams, .

Like PlayStation Vita before it, the Nintendo Switch has benefited from the sea of independent games finding a home on the platform. Those benefits go both ways, as many developers find that their sales on Nintendo Switch are higher than on other platforms. In a recent investors call, Nintendo executives pointed to the indie wave as part of the Switch's grand success.

Hollow Knight is one example of strong indie sales on Switch.

"During development on Nintendo Switch, creating a development environment where it would be easy to create games was one of our top priorities. One of the good things to come from this is the large number of indie games, especially in Europe and North America. We do not think of indie games as competition for the large-scale games we develop ourselves. Rather, I think these indie games are what really invigorate Nintendo Switch overall," said Nintendo Managing Executive Officer Shinya Takahashi.

Nintendo is planning on working with more indie developers over the lifetime of the Switch, pushing out what it calls "Nindies". The company has worked with Unity and Unreal Engine to ensure those engines would work with the Switch. Nintendo has also had a presence at indie-focused events like BitSummit and PAX.

"Some of the indie games already released have gone on to become million sellers worldwide. In the future, we are looking to release around 20 to 30 indie games on Nintendo Switch per week, and we definitely expect to see some great games among them," said Nintendo Executive Officer Susumu Tanaka.

"We are currently working towards reaching 1,500 software titles developed for Nintendo platforms using Unity," added Nintendo President Tatsumi Kimishima.

Basically, Nintendo is looking to make sure that there is always a mass of indie releases keeping the Nintendo eShop full. Even if Nintendo or a major third-party doesn't launch a game, there's always something for you to pick up each week. And for indies, the Switch userbase is still hungry for anything that comes out, as shown by sales numbers.

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Comments 10

  • Avatar for nimzy #1 nimzy 9 days ago
    Did anyone learn from Steam's example or are we going to be faced with another discoverability crisis?
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  • Avatar for Jonnyboy407 #2 Jonnyboy407 9 days ago
    What? For fuck sake, why?!?

    6-8 quality games is way more than enough
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  • Avatar for Drachmalius #3 Drachmalius 9 days ago
    Quality > Quantity, everytime. That said, at least they recognize how important indies are to the success of the console. Without them, the Switch would be dead as a doornail this year.
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  • Avatar for docexe #4 docexe 9 days ago
    I hope this means they plan to improve discoverability on the e-shop further, because in its current state is still not enough.
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  • Avatar for SargeSmash #5 SargeSmash 9 days ago
    Seems a bit extreme. I already think that perhaps they're not gating things like they should; I see several games on there I wouldn't touch with a ten-foot pole. Still, I think they recognize that as this generation keeps going, or the new generation kicks off, they're going to need games like this to fill the gaps.

    That being said, Nintendo might also recognize that they're known a bit for being a little third-party antagonistic at times. Being more open with these developers may open up bigger things in the future.Edited 2 weeks ago by SargeSmash
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  • Avatar for MetManMas #6 MetManMas 9 days ago
    I think 20-30 a week is a li'l overkill, but hey, the Switch could always use more indie diversity. I just hope we see more of the good stuff (like on PS4 and sometimes Xbone) and not a steaming pile of shovelware rubbish* like the defunct WiiWare and XBLIG were plagued with.

    Personally, I would welcome more walking sims (of both the exploratory and puzzle-solving kind) and indie horror. The Switch indie scene could certainly stand to cater a little more to less arcadey experiences...But of course those are still welcome, too.

    * Don't get me wrong, there were some good games there if you were willing to dig for 'em.Edited 2 weeks ago by MetManMas
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  • Avatar for Wellman2nd #7 Wellman2nd 9 days ago
    Given how the shop is currently set up and just given how things are in general for the average consumer, 20-30 a week is way to much. You can wind up hurting a lot of developers that way which may not mean much to Nintendo but is ultimately bad for the industry as a whole.
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  • Avatar for LBD_Nytetrayn #8 LBD_Nytetrayn 9 days ago
    I see no possible way in which this could backfire.

    No siree, not a one.
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  • Avatar for NiceGuyNeon #9 NiceGuyNeon 9 days ago
    It's a terrible idea and I hope they don't actually go for it. I barely have enough time for a game release a month lol
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  • Avatar for donkeyintheforest #10 donkeyintheforest 8 days ago
    Sounds pretty overwhelming but that's fine by me. I don't have enough time to play all those games, but if they sell enough to be profitable that means more niche titles on the Switch. And the more niche things get, the more likely it will be to find cool stuff like Ace of Seafood haha

    As for the find-ability problem, there's the web! That's served me better than any digital storefront by a long shot.
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