Be in IRL Debt to Tom Nook When Animal Crossing: Pocket Camp Launches This Year

Like a fully fleshed out Animal Crossing, in your pocket.

News by Caty McCarthy, .

An Animal Crossing on mobile was first revealed years ago alongside other Nintendo smartphone-strapped projects, but was bare on the details. In fact, there were absolutely no details. Tonight though, that all changed.

Animal Crossing: Pocket Camp is the name of Nintendo's first Animal Crossing-branded mobile game. It's a real-time, pint-sized mobile game. Instead of being another lackluster Animal Crossing spin-off game to be worried about, the mobile experience looks surprisingly deep! Yet, it still seems to have all the things you might expect from mobile games: timers, microtransactions, a vertical-only display.

Animal Crossing: Pocket Camp pins players as camp managers, no longer mayors of their own town as in New Leaf. Players will be able to decorate campgrounds and their own trailers they live in. There's familiar shops like the Able Sisters that sell clothes, shoes, and furniture. Players can hunt bugs, shake trees for fruit, and help neighbors with miscellaneous side tasks. Plus, players can personally design their own Villager like in Happy Home Designer again, which was then a first for the series (before character customization was relegated to one skin tone and a questionnaire).

Also to add to the play-anywhere-like-you-live-in-Animal-Crossing immersion, Tom Nook can take your real world money for microtransactions. More bells, more debt! A happier world all around. We'll all be in debt to Mr. Nook soon when Animal Crossing: Pocket Camp releases in late November 2017.

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Comments 12

  • Avatar for Zebetite #1 Zebetite 3 months ago
    I'll admit to not playing too many mobile games, but didn't Dungeon Keeper get slammed in the court of public opinion for the same mechanic of using premium currency (read: money) to speed up glacial construction? Add in crafting, something that gives me hives. I'll freely admit this looks charming and like a full-fledged product, but there's enough dealbreakers for me to pass on it.
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  • Avatar for swamped #2 swamped 3 months ago
    I dunno. Some FTP games are eminently playable despite having timers and currency, with a little patience. We'll see which way this goes.
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  • Avatar for The-Challenger #3 The-Challenger 3 months ago
    Looks like another license to print money. Now that this is out of the way we can finally expect a Switch version soon enough.
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  • Avatar for Roto13 #4 Roto13 3 months ago
    I still think your skin tone should be decided through a cutesy conversation with Rover like your hair, face, and gender.
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  • Avatar for Ralek #5 Ralek 3 months ago
    I have to say, that I never managed to find any appeal in Animal Crossing. Adding micro-transactions to the proceedings does not make it one bit more appealing obviously, so I won't even bother trying this. I mean, for what they were Super Mario Run and FE Heroes were by no means horrific games, yet I had lost interest in those, too, after a day or two. Still, I appreciate what Nintendo is trying to do here, and at least in terms of the latter, I'd say, that more Fire Emblem is always a good thing in and of itself.

    Few things made me as happy as seeing the series future secured and it's role in Nintendo's line-up even expanded, incl. spin-offs like Mirage Sessions and Warriors. I'm not entirely happy with the changed tone of the series, and the whole focus and waifus/husbandos and the massively expanded meta in terms of 'breeding', but at least for now, I can accept that as part of the deal of FE not only survival, but actual surge. I do hope though that the forthcoming Switch FE will be a bit more .. grounded and traditional, or least - and that is probably more likely - provide some kind of option to go back to that time, basically like an inverse-casual mode.

    Anyways, I image that these games are doing the job they are supposed to do, aka getting folks interested and aware of Nintendo products, just fine. Hence all in all it's probably a success totally irrespective of how I feel about this stuff on a game-by-game basis! :-)
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  • Avatar for Toelkki #6 Toelkki 3 months ago
    @Zebetite Yes, but I also think DK went way overboard in how long the delays were. Going by Jim Sterling's video, mining two consecutive tiles would take 28 hours.

    I didn't look at how long the wait times in this game will be, though.
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  • Avatar for Thetick #7 Thetick 3 months ago
    Gonna try it as a fan of Animal crossing, but I am not a fan of the vertical display. Hopefully they will announce a switch version soon.
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  • Avatar for hiptanaka #8 hiptanaka 3 months ago
    @Zebetite Doesn’t the ”real” Animal Crossing have those same timers, though? The game itself being centered around actual time passing and realtime events makes it seem at least a bit more compatible with those mobile shenanigans.
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  • Avatar for riderkicker #9 riderkicker 3 months ago
    Animal Crossing: Shantytown.
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  • Avatar for Kuni-Nino #10 Kuni-Nino 3 months ago
    Don't think I'll play this, but I hope it's successful cuz it looks cool.
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  • Avatar for otenko #11 otenko 3 months ago
    @hiptanaka Yeah, but probably it will have microtransactions to accelerate the process. I think that not only it kills the purpose of AC, but it can lead to a huge amount of grinding to stimulate microtransactions. Or even worse Nintendo could go loot boxes way...
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  • Avatar for Captain-Gonru #12 Captain-Gonru 3 months ago
    I'm still on the fence. While I'll try it out (might as well, it's free), it just doesn't quite seem as "fully fleshed out" as the subtitle would suggest.
    Speaking of which, wouldn't the DS and 3DS versions be the "fully fleshed out Animal Crossing. In your pocket." already?
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