Nintendo's Jump Rope Challenge Won't Be Going Away After All

Nintendo's Jump Rope Challenge Won't Be Going Away After All

You can imagine the reaction from folks who are mad about Super Mario 3D All-Stars.

Jump Rope Challenge, the free Switch fitness game developed by a small group of Nintendo developers while working from home during the pandemic, won't be going away today after all. Originally released as a limited-time offering, Nintendo has decided to keep it on the eShop "until further notice."

Just yesterday, I finally got around to downloading Jump Rope Challenge after being reminded that the download was set to expire today, September 30. It seems that the player response to Jump Rope Challenge has been good, hence Nintendo's sudden change of heart.

In the tweet announcing the decision to leave Jump Rope Challenge up, Nintendo revealed that players have collectively recorded 2.5 billion jumps in the game since its release in June. Not bad for a little game made to get people moving around while stuck at home during the COVID-19 pandemic.

While this is a nice bit of news in a vacuum, some folks are taking the opportunity to jab at Nintendo over its decision to remove its titles from the eShop in the first place. With both the Super Mario 3D All-Stars collection and the battle royale Super Mario Bros. 35 (coming out for Switch Online members tomorrow) set to expire early next year, Mario fans jumped into the replies of Nintendo's tweet with demands that they keep those games around too.

"Guys maybe if we reach 2.5 billion jumps in Super Mario 3D All Stars then that won't stay a limited-time release either," tweets one user.

Jump Rope Challenge is pretty far from being a typical Nintendo release, though, so folks really shouldn't take this decision as a sign of Nintendo's willingness to reverse its stance on limited-time releases. We also shouldn't expect more updates and support for Jump Rope Challenge, though the additional mascot costumes for its bunny star are already pretty nice to have.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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