No Man's Sky Atlas Rises Overhauls Much of the Game, Adds New Missions, Co-Op

No Man's Sky Atlas Rises Overhauls Much of the Game, Adds New Missions, Co-Op

A big update for No Man's Sky adds a long list of changes and improvements.

It's been one year since No Man's Sky first came out, and Hello Games has been quietly working on a big update meant to address some of the biggest complaints regarding the game (of which there were many). Dubbed "Atlas Rises" the new update adds more story, better graphics, new mechanics, and even co-op.

New planet generation

In a big update posted on the No Man's Sky website, Atlas Rises promises a host of new updates including specifically: 30+ hours of new story content, a procedurally generated quest system, new systems for wealth, economy, and conflict level for star systems, better waypointing, more diverse planets, scavenging quests for giant Freighters crashed on planets, improved UI, quick travel, joint exploration, and a whole bunch more.

There are a couple caveats however. "Joint Exploration" co-op is rudimentary, allowing up to 16 players to join your game, but only as floating orbs with limited actions. As it stands you'll only be able to talk to them in voice chat and wander the planet together.

Atlas Rises

Atlas Rises adds some much-wanted features to No Man's Sky. When the game first came out, the lack of story, and planet diversity really hurt the game early on. It also looks like Atlas Rises adds more mechanics to the game, incentivizing players to really engage with their surroundings, rather than just catalogue new plants and animals on different planets.

"It's been a year since No Man's Sky first released, and it's been an exciting, intense and emotional time for us at Hello Games," wrote Hello Games founder Sean Murray in a PlayStation Blog post. "We have been quiet, but we have been listening intently."

Low altitude flight

Check out the new update trailer below.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

Related articles

Will COVID-19 Mark a Permanent Sea Change for Gaming?

THIS WEEK IN BUSINESS | Executives and industry figures take a deep breath before the next wave of new announcements to speculate on what the pandemic leaves in its wake.

Insignia, a Fanmade Project, Might Bring Back Classic Xbox Live Service This Year

Its creator revealed the project to disavow any notion of it relying on leaked Xbox source code.

Summer Game Fest Teams With Day of the Devs For Two Showcases This Summer

The indies will get their spotlight this summer, too.

You may also like

What's Your Favorite Rare Game?

COMMUNITY QUESTION | With the recent anniversary for Perfect Dark, it's time to figure out what's your favorite Rare game.

Love Saints Row: The Third's Kayne Moment? Thank the Unsung Heroes of Game Dev

It was an idea so good Volition clearly had to do it.

A Former My Little Pony Fighting Game's Journey From Cease and Desist to Evo Online

How a dedicated team and a series of miracles led to Them's Fightin' Herds.

Rare Was Stumped Trying to Name Perfect Dark, So It Turned to an Unlikely Source

To come up with your FPS name, first think of a pun on a historical figure...