No Man's Sky - How to Make Weapons

No Man's Sky - How to Make Weapons

Here's how to make weapons in No Man's Sky.

The universe is a harsh place, and it's only a matter of time before No Man's Sky forces you to meet hostile neighbors. Don't be caught with your pants down and your hands empty. Here's how to make weapons.

How to Make Weapons in No Man's Sky

- When you're confident enough to start exploring your default planet, start harvesting elements. To do so, approach a marked rock or plant and gather available materials (R1 on the PlayStation 4 controller). If your multi-tool's mining beam is ready to go, you can use that as well.

- You should gather as many elements as possible early in the game (while keeping an eye on your inventory space) since you have a lot of repair work to do. However, keep a particular eye out for iron and plutonium.

- Iron is extremely common; you'll find it in nearly every rock you come across. Plutonium is a bit rarer. Look for it in raw shards jutting out of the ground.

- When you've gathered 12 iron and 12 plutonium, enter your inventory (press the Touchpad on the PlayStation 4) and select the multi-tool tab.

- Move your cursor over one of the empty "Modify" slots marked with a gear icon. This should bring up an assortment of technology you can build and add onto your multi-tool.

- To build and add a weapon, select "Projectile" or "Grenade." You'll need the necessary amount of minerals to forge whatever's offered on your menu.

- If you've gathered the necessary plutonium and iron, you should have enough material to build a simple bolt caster. It's not exactly a pocket nuke, but it gets the job done against hostile life forms. Keep and eye on your ammo, and reload whenever you have a second of peace.

- As you play, you'll find what you need to build bigger, better weapons.

- Remember to use the proper tool for the job at hand. The bolt caster can technically mine elements like your mining beam, but it's not an efficient use of ammo. On the PlayStation 4, you can switch between tools using the Square button.

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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