Obsidian Entertainment has announced its follow-up to Pillars of Eternity, an all-new RPG entitled Tyranny. The developer is partnered with Pillars of Eternity publisher Paradox Interactive, who revealed Tyranny at a GDC 2016 event. No Kickstarter this time around, as Paradox will be funding the title.
"In Obsidian, we've identified a partner whose development and design ideals are a perfect match for our own," said Paradox Interactive CEO Fredrik Wester during the publisher's presentation. "We've been involved with Tyranny from the ground up, and are proud to be working with the Obsidian team on the creation of this unique world. This will mark a bold step for Paradox into the RPG genre, and we can't think of a better partner to have for the journey."
Unlike other RPGS where you take of the up banner of good and seek to save the world, Tyranny places you in the mantle of a Fatebinder. The armies of Kyros the Overlord have conquered all of the Tiers and the Fatebinders mete out Kyros' law. Yeah, you're not directly the bad guy, but you work for him and it's up to you to decide how your new career will go. Tyranny also seems to be designed for players to play through the game multiple times.
"A Fatebinder's word is law, and you decide the fate of the Tiers. Even the smallest of choices shape the land and its people. Tasked with making decisions that truly matter to theTiers and to the factions of Kyros' army, you will develop a reputation based upon your deeds -- and you will find the world a drastically changed place each time you play Tyranny," says the game's official site.
"There's been a renaissance in RPGs thanks to games like Pillars of Eternity, Wasteland 2, Divinity: Original Sin and others," added Obsidian CEO Fearqus Urquhart. "What's incredible is that we've been able to continue evolving the types of RPGs we make since Obsidian was founded in 2003. With Tyranny, we love the twist we've put on the world which started with the premise 'What if evil already won?' Coupled with that is our ongoing dedication to giving our players games full of choice and consequence. Games they can play not just once, but many times."
Visually, Tyranny looks to be inspired by Infinity Engine titles like Baldur's Gate and Icewind Dale, just like Obsidian's Pillars of Eternity. I'm looking forward to Tyranny, because while I enjoyed Pillars of Eternity, Obsidian is at its best in the grey area between good and evil, or even in the outright evil choices you can take in some of their games. KOTOR 2's Dark Side choice ended up being more satisfying than the Light Side. Planescape: Torment also allowed to revel in being a bastard, something that looks like it might come across if Tyranny's synopsis is pointing in the right direction.
Tyranny is currently planned for release in 2016.