At GDC 2014 today, Obsidian Entertainment and Paradox Interactive announced that Obsidian's Pillars of Eternity would be published on PC by Paradox. Pillars of Eternity is what became of Project Eternity, Obsidian's Kickstarted RPG in the style of Baldur's Gate. Paradox will be handling the marketing and distribution side of releasing Pillars of Eternity, but Obsidian retains ownership of the property.
"This game would not have happened if not for the passion and generosity of our backers, and their faith in us to create the game they wanted," said Obsidian CEO Feargus Urquhart. "How we are developing Pillars of Eternity has not, and will not be, changed; we will deliver the game we promised to our backers, and we will deliver it this year. Having Paradox as a partner, with their expertise in independent games like Pillars of Eternity, lets us put all of our focus on making an incredible game."
"When we signed this partnership we called it two independent players in the games industry supporting each other to stay independent by doing what we do best," said Fredrik Wester, CEO of Paradox Interactive. "The fans backing this game-many of us included-are looking forward to a classic RPG as envisioned by the designers at Obsidian, and that's exactly what they're going to get."
According to Obsidian's FAQ, the partnership with Paradox won't change the game's project launch date and backer rewards aren't affected. Urquhart did give an update on the game's proposed launch window.
“We are absolutely going to ship this year,” said Urquhart during the announcement at GDC. “It’s not going to ship in the early summer, but it’s not going to be the day before Christmas either.”