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Octopath Traveler Review

Enjoy the trip.

Review by Nadia Oxford, .

There's been considerable effort to pin down the inspiration(s) behind Square Enix's new Nintendo Switch RPG, Octopath Traveler, since the game was first revealed in January 2017. "Oh, it's inspired by Final Fantasy VI," we said when we noticed its gorgeous "2D-HD" sprites are a callback to the best of the SNES' RPG library. "Oh, it's like Bravely Default," we said when we observed the characters' ability to store up energy for all-out attacks. "Oh, it's like 7th Saga," we said when we noticed the game's eight characters embark on separate journeys to meet their destiny.

So what is Octopath Traveler? Ultimately, it's an engaging and unique RPG that performs a good balancing act between brand-new mechanics and 16-bit Squaresoft nostalgia—barring a bump or two that can stand some sanding-down.

Octopath Traveler is also dense. You're looking at a 60-hour game even if you skip the post-game dungeon, decide to pass on some of the optional cave excursions, and neglect to mop up all the side quests. A boss fight can take up to 20 minutes, especially if you don't concentrate on buffs and debuffs. The game's fights are rich and filling, and when you enjoy them in small play sessions, they're delectable. Don't stuff your mouth, though: You might get sick. What we have here is another Switch game perfectly suited to its handheld format. Octopath Traveler makes for a wonderful companion on a plane ride. So much better than that armrest hog who leans in to block the window at take-off. You know who I'm talking about.

Death to armrest hogs. Oh, by the way, Octopath Traveler looks great.

The length of Octopath Traveler admittedly caught me by surprise. At a glance, it comes across as a straightforward adventure where all eight heroes eventually meet in the middle. I figured it'd end within 20 or 30 hours like the 16-bit RPGs it doffs its cap to. And it's not as if the game takes place in a tremendous, sprawling word like you find in Xenoblade Chronicles 2 or The Witcher 3 or the Legend of Zelda: Breath of the Wild.

Looks are deceiving, child. Octopath Traveler is fashioned like a spring, not a spoked wheel. The inner coil takes you through the heroes' opening chapters while the outer coils unfurl and reveal more and more of the map as the heroes' stories take them to far-flung corners of their world.

The separate journeys of said heroes might be one of the most controversial things about Octopath Traveler. The camaraderie between a team of misfit heroes up against the end of the world is practically a defining trait of RPGs, especially Japanese RPGs. By contrast, Octopath Traveler is focused on the trials of its eight protagonists and the situations and characters important to them. The huntress H'aannit is on a quest to find her father figure, who disappeared after he was commissioned to hunt a particularly nasty beast. The scholar Cyrus is on the hunt for a forbidden tome that's seemingly tied up in some very dark magicks. The knight Eisenberg is journeying to find an answer for why his best friend betrayed their liege. And Primrose, who walks through the darkest tale of the eight, is out for vengeance against the organized crime group that slew her father.

"My findings: Apparently, water is quite wet."

Do the characters' motivations and demons and demons converge into a standard RPG world-eater who threatens to devour all? Well, yes and no. As you play through Octopath Traveler, you do notice shared story threads between the gang that seem like they're part of a shared tapestry. The big payoff doesn't happen unless you delve into a challenging post-game dungeon whose whereabouts aren't immediately apparent. In other words, if you're bothered by the idea of guiding eight separate characters on eight separate quests for at least 50 to 60 hours, Octopath's story structure probably just isn't for you.

Speaking for myself, though, Octopath Traveler's focus on telling stories about individuals rather than a group resonates. Granted, it's kind of weird when your recruited party members elbow their way into each opening chapter, e.g. the loner thief Therion just says "All right, sure," when your ragtag party decides—for reasons never sufficiently explained—to help him find some valuable artefacts that technically shouldn't be of any importance to the forest-born H'aanit or the humble and helpful Apothecary Alfyn. Thankfully, once that bit of awkwardness is over with, the characters successfully gel with each other while also keeping a distance from each other's business (so far). Octopath Traveler's cast reminds me of a room filled with pleasantly-mannered cats who give each other plenty of space, but still steal over to one another for the occasional grooming session.

Honestly? I think it works. For one thing, the characters still talk to each other at key story points through optional "travel banter." Through these short vignettes, each hero explores how their interests and motivations stack up against their compatriots'. One vignette even concluded with H'aannit and the Cleric Ophilia shyly complimenting each other on their beauty, awkwardly pausing, then deciding they'd like to spend more time together. It was short, sweet, and to the point. Go for it, ladies.

Moreover, each character's stand-alone story is crafted to suit their personal goals. This makes for highly focused storytelling: There's no obvious struggle pound half-baked backstories for C-tier mascot characters into the narrative. It's appropriate that Primrose's story of revenge is a personal and private affair that only involves her and a handful of NPCs. Her tale delves into prostitution and sex trafficking, and I don't see how it'd be improved if the rest of Octopath's crew swarmed the stage and interjected with their own observations.

Octopath's cast gives each other space, but there's no lack of interesting character interactions.

Octopath Traveler isn't all about listening to eight tales from eight mouths, though (nor are all the stories as dark as Primrose's: Alfyn's adventures as a traveling doctor contain a warm and positive vibe that's not the least bit unwelcome in today's political and social climate). There's fighting, too; a lot of it. The game's battle system is reminiscent of Bravely Default's method of storing up energy for big attacks, though Octopath goes beyond simply xeroxing the popular Nintendo 3DS series. Enemies are weak against certain weapons and spells, and when a hero bashes them often enough with that weakness, their defenses drop to zero and they're stunned for a turn.

Theoretically, the Calvary should be able to roll all over a stunned enemy, but it's not so simple. You build up Battle Points (BP) with every turn that passes, and you often have to decide if you should blow all your BP to shatter your foe's shield or pick away at the shield slowly—opening yourself up to powerful attacks in the meantime—and then spend all your BP once the enemy's soft belly is exposed. Regular enemies usually don't take much strategy to bring down, but boss fights are long, grueling, and take considerable strategy to complete successfully. Bosses have a lot of HP (maybe too much: Some of the boss fights wear out their welcome, especially since summoned mooks factor into a lot of them), and their attacks become more vicious as they inch closer to death.

I've yet to encounter a fight in Octopath Traveler that's unfair, though. The game gives you everything you need to succeed against your hardiest foes, and you're even allowed to breathe a little easier once you acquire secondary jobs. As the name suggests, secondary jobs allow you to tack a second vocation onto your heroes. Doing so grants a whole new set of skills and weapons to the good guys, which makes enemies' weaknesses all the easier to exploit. Plus, mastering jobs opens valuable "support skills" that you can keep forever. I gave Ophilia the Cleric a secondary job as a Hunter, and in that time, she learned a move that lets her occasionally add a free strike to her assault against a baddie. That skill stays with her even if I decide to revoke her primary hunter skills and make her a Dancer.

Protip: If a huge-ass sprite gets up in your business, you're about to engage in a boss fight.

This is on top of each character's innate skill, all of which can prove extremely useful in battle and across the overworld. H'aannit can capture beasts to do her bidding, plus her pet snow leopard can provoke townspeople into a fight—and sometimes you need to fight if an NPC is blocking an interesting-looking building (all apologies to the orphanage matron blocking the entrance to the shelter. I just had to see what was inside). Ophilia and Primrose can sweet-talk villagers into following them into battle, where they can be summoned as powerful fighters and / or sling buffs and debuffs. Therion the Thief can nick weapons and items from townspeople, though the more honest Tressa prefers to barter for whatever they're carrying. Alfyn the Apothecary and Cyrus the Scholar can get NPCs to open up about themselves, which can yield the locations of valuable items or bits of information vital to solving the game's many sub-quests.

Octopath Traveler is a lot of game, and the more time I spent with it, the more impressed I become with how cleverly it's assembled. The 2D-HD sprites are gorgeous, of course, and treat you to breathtaking effects like the perpetual hazy dark of snowbound lands and glints of sunlight off running brooks. Navigating through the hills and cervices of the wild areas that connect towns can be difficult—but that's by design. You're often handsomely rewarded for going off the beaten path and searching for hidden bumps and dips in the landscape. If you just want to make a straight-shot from town to town, you need only follow the dirt roads and consult the signposts at each junction.

Octopath Traveler's overworld isn't just pretty: It's teeming with secrets.

Sometimes that straight run is exactly what you need, because Octopath Traveler has one retro holdover I'm not super-keen on: Random battles. They're not overwhelming when you know where you want to go, but they're an unwelcome interruption when you're searching for a way to reach that treasure chest mocking you from a seemingly unreachable ledge. Cyrus and anyone else who takes the Scholar job can learn a support skill that cuts down on random battles, but as Kat and I have discussed often on Axe of the Blood God, random encounters are an unnecessary holdover that refuses to die for some unfathomable reason. Dearest RPG developers: If you're not going to do away with random encounters, at least offer the option to turn them off on the fly a la Bravely Default.

The satisfaction of shattering enemies' defences and then laying into them with an arsenal of weaponry thankfully overrides the frustration of random encounters, but Octopath Traveler has one more baffling retro hold-over: Characters who aren't in your party don't gain any experience. Like, at all. I think the last RPG I played that pulled the "If you don't work, you don't eat" card on me was 1994's Final Fantasy VI. Subsequent 16-bit RPGs from Square, including Chrono Trigger and Super Mario RPG, throw your bench-warmers a bone. I don't understand why Octopath Traveler refuses to do the same.

Is it a huge deal? Thankfully, no: While playing a particular character's story forces you to have the potentially-under-levelled schmuck in your party, your stronger characters can carry them without much trouble. You can also bring weak characters up to speed with the aid of the Bewildering Dance move, which might reward you with experience multipliers. No, Octopath Traveler's refusal to level up all your characters at the same time isn't a huge deal—but even a small pain in the ass is still a pain in the ass.

And yet I can't say I objected to doing a little bit of grinding here and there while listening to The Best of Elton John (I'm seeing him this September). Though its battle system and storytelling are unorthodox, Octopath Traveler is a gem of a summer Switch RPG. If you liked what you played in the demo, it's an easy recommendation. Definitely consider enjoying it in moderate sips versus throwing your head back and trying to take it all in at once, though.

This snow leopard picture is a hold-over from the review-in-progress. I think I'll keep it here.

Octopath Traveler's attempt to balance new and old JRPG mechanics is impressive, and mostly successful. There's a charming one-of-a-kind title here that opts to talk about eight characters instead of focusing on one team, one world, and one story. Does this unusual method of storytelling work? I think so, but personal preferences will vary. Some over-long boss fights and questionable dedication to certain retro mechanics mar Octopath a bit, but if you own a Switch and love JRPGs, adopt this fluffy, lovely snow leopard of a game for your own.

4 /5

Octopath Traveler Review Nadia Oxford Enjoy the trip. 2018-07-20T21:30:00-04:00 4 5

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Comments 54

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  • Avatar for Arvis-Jaggamar #1 Arvis-Jaggamar 4 months ago
    Must..... buy.... Switch....
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  • Avatar for secretworlds #2 secretworlds 4 months ago
    I get my copy tomorrow! So excited! Nadia I have found we like and dislike all the same games, so I know I’ll enjoy this one too! Haha Can’t wait to hear your final thoughts!
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  • Avatar for cldmstrsn #3 cldmstrsn 4 months ago
    Oh man! I have 5 days off coming up and I know what I am doing!
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  • Avatar for Drachmalius #4 Drachmalius 4 months ago
    Random battles in this day and age are a huge bummer, but I'm looking forward to playing this for myself. Great write up!
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  • Avatar for SkywardShadow #5 SkywardShadow 4 months ago
    I get mine tomorrow too!
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  • Avatar for mrhumble1 #6 mrhumble1 4 months ago
    I am VERY disappointed and now not at all interested in this game. All reviews say the same thing. It's 8 separate stories, none of them ever converge into an overall narrative. If there are a few characters that one doesn't like, then you will miss out on a significant portion of the game.

    I had the special edition of this game pre-ordered but I am not going to buy it. I'll get Ys instead.

    BUMMED.
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  • Avatar for Flipsider99 #7 Flipsider99 4 months ago
    Sounds like a great game! I'm glad to hear that the name Octopath Traveller has a reason besides just being weird!

    Also count me as someone who's very glad that random battles are in the game, and not able to be turned off. That feature was novel in Bravely Default, but even in that game it did make the experience feel a bit trivialized. Choosing what type of experience to give the player and what options are available is the developer's job, and sometimes for the sake of challenge it's important to limit what the player can do. I'm just happy there are still a few RPGs coming out that are offering that kind of old school experience, which I find valuable.

    I didn't see you mention the game's soundtrack in your review at all... hope some mention of it is added into the final review!
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  • Avatar for Lonecow #8 Lonecow 4 months ago
    @mrhumble1 Nintendo said there is endgame content where all the characters interact. The people who have played it say it seems like there is some bigger mystery out there that isn't properly dealt with. Chances are most of these reviews haven't unlocked a major part of the game, just like Bravely Default and Bravely Second. Sounds like the reviewers just rushed through it. I'm sure in the next week when more people play it they will have found the True End path of whatever.

    If you like making snap decisions based on reviewers who rushed through the game, then by all means cancel your preorder, it doesn't sound like you have the patience required for an RPG anyway.

    But I have a feeling you will regret your decision.

    Jason Schreier said he only played the game for 36 hours. 36! There is no way he found all the end game content.
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  • Avatar for mrhumble1 #9 mrhumble1 4 months ago
    @Lonecow Um, I love JRPGs for many reasons and the stories they tell is a MAJOR one. I have no interest in a game that is only a collection of non-intersecting side stories. I can already tell that there will be characters I won't want to play as, and in that case I will miss out on a significant portion of the game. That is BAD DESIGN.

    Several reviews say that the parties don't make much sense (bad and good on the same team?) and that there is no overall narrative.

    I also think that if some have played 30-40+ hours and have found no main quests, that there are NO MAIN QUESTS. Even if the stories intersect after everyone's quest is complete, I don't want to wait 30+ hours to get to a main story. Again, this would be BAD DESIGN.

    STILL BUMMED.
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  • Avatar for Sidewaystranger #10 Sidewaystranger 4 months ago
    A month ago, I looked at this game as being overhyped and setting people up for disappointment. Then I played the demo and suddenly my tune changed to, "Yes, more of this, in my face please!" Now that I'm hearing positive reviews, it seems that the hype is real.

    Octopath Traveler looks and plays less like the 16-bit games people swoon over and more like the weird, experimental PS1 RPG's that are more my bread and jam. It reminds me of Grandia, the SaGa games, and others that made this genre look so fascinating to me in the first place.

    Needless to say, this is a day one purchase!
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  • Avatar for Nuclear-Vomit #11 Nuclear-Vomit 4 months ago
    I wish this was Octodad Traveler....
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  • Avatar for Gamer-Law #12 Gamer-Law 4 months ago
    Terrific review,@nadiaoxford. Your decision not to assign a score at this point was the right call. It is clear that you focused on analyzing content instead of rushing through it merely to arrive at a subjective number.

    All of the back and forth about the lack of overarching story leaves me confused. Nintendo has marketed this game from the outset with the slogan: “Eight Adventurers, Eight Stories” so it appears to me that they engaged in truth-in-advertising. Either way, this manner of story structure is not unique to Octopath. For better or worse, SaGa Frontier used a similar formula more than 20 years ago. From my perspective, a reprieve from the typical, poorly developed, “save the world from some great evil” tropey narrative is most welcome. Kudos to the OT production/development team for going a different route.
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  • Avatar for SIGGYZtar #13 SIGGYZtar 4 months ago
    Hmm... with characters having no involvement in each other's stories in a personal way that reminds me of SD Gundam games. Most missions involve the main character of each series getting through a gauntlet of challenges, but your characters overpowered or not just tear through the field effortlessly. I think@kat.bailey will elaborate on it more next episode if you haven't recorded it yet.

    End random encounters, and the grind!
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  • Avatar for Vonlenska #14 Vonlenska 4 months ago
    I think this is the first and only review I've read so far which views the disconnect between each protagonist's story as a positive thing. I think it's such a weird structural choice, but it could be brilliant with the right framing. I'm actually really happy to see a more positive take on it here. A lot of this game's appeal for me is its being built on weird choices. It looks less like Final Fantasy VI.5 and more like Romancing SaGa 4 to me.

    (Which, to be clear, is a good thing! I miss weird, flawed, creative JRPGs.)
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  • Avatar for The-Challenger #15 The-Challenger 4 months ago
  • Avatar for nickfugate95 #16 nickfugate95 4 months ago
    Wish this was on PS4. I'll add it to the list of Switch games I'm interested in. Not enough games yet for me to pony up over $400, but the list is getting bigger.
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  • Avatar for Lonecow #17 Lonecow 4 months ago
    @mrhumble1 you keep saying bad design. I don’t think that means what you think it means. Lol

    It is a different design from what you are used to. And they were quite up front about it. Just because you made fan fiction in your head of what you thought the game would be doesn’t make it bad game design.

    From what I played the characters all have interesting stories. Or at least they have likable personalities that make me want to see how their stories end.

    But whatever. It’s your money it just sounds like you already had your mind made up because Nadia’s review is quite positive where it sounds like you were looking for a very superficial reason not to like it.
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  • Avatar for Captain-Oppositional #18 Captain-Oppositional 4 months ago
    @mrhumble1 I could be mistaken, but I was under the impression that it was similar to Dragon Quest IV, in that it begins as a series of separate stories that converge in the end.
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  • Avatar for MonkeyDSomething #19 MonkeyDSomething 4 months ago
    @mrhumble1

    You're looking for an overall narrative...you don't want eight overall narratives for the price of one?

    And you're "bummed" because you'd be actively choosing to avoid playing as certain characters?

    Sounds like you need to quit bumming yourself out, man.
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  • Avatar for MonkeyDSomething #20 MonkeyDSomething 4 months ago
    @mrhumble1

    You're looking for an overall narrative...you don't want eight overall narratives for the price of one?

    And you're "bummed" because you'd be actively choosing to avoid playing as certain characters?

    Sounds like you need to quit bumming yourself out, man.
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  • Avatar for pdubb #21 pdubb 4 months ago
    Well I mean I was always gonna buy it, but thanks for at least reassuring my doubts Nadia about the actual game just being a cheap cash-in on 16bit Square nostalgia.
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  • Avatar for docexe #22 docexe 4 months ago
    Me: *¬*

    My brain: …Oh, no… OH, NO! Don’t you dare! You have that money reserved for the Megaman X collection! You can’t spend more on games this month! DON’T YOU DARE!!

    Me: But it looks soooo good! And the mechanics sound great! And it’s like all those classic experimental JRPGs of yore! How can you not love it and want it on sight *¬*

    My brain: DON’T YOU DARE TO BUY IT, YOU LITTLE PIECE OF #$%&/*)!!! STOP YOURSELF NOW YOU F/&%$#”!!! You have not even finished Xenoblade 2! Why in hell do you want another RPG now?! Do you seriously want to add more to your kilometric pile of shame?!!

    Me: ;_;
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  • Avatar for Godots17thCup #23 Godots17thCup 4 months ago
    I think I'll finally get started on the Prologue Demo tonight and then jump right into the game proper once I get it tomorrow. I'm really excited for this one.

    I know some people are disappointed that Octopath Traveler doesn't appear to have a grander, more epic quest (and don't get me wrong, I love me some epic RPG questing), but frankly, it's pretty refreshing to have a JRPG that's primarily interested in stories with smaller, more personal stakes.Edited July 2018 by Godots17thCup
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  • Avatar for Kuni-Nino #24 Kuni-Nino 4 months ago
    @docexe BUY THE GAME DUDE!
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  • Avatar for Kuni-Nino #25 Kuni-Nino 4 months ago
    @docexe BUY THE GAME DUDE!
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  • Avatar for kidgorilla #26 kidgorilla 4 months ago
    I'm super sick. Crappy timing because being sick sucks or perfect timing because I can't do anything but Octopath this weekend?
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  • Avatar for cldmstrsn #27 cldmstrsn 4 months ago
    @kidgorilla The latter for sure! Nothing cures a cold like a good RPG.
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  • Avatar for Kirby-Queen #28 Kirby-Queen 4 months ago
    Was wondering if it's possible to do an all female team and do the whole game with just them? I'm interested in this kind of run but not sure if it's necessary to collect all characters for better balance and fairer combat later. If not w/e I'll play it regardless but thought it'd be cool.
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  • Avatar for link6616 #29 link6616 4 months ago
    @Godots17thCup right? This is exactly the reason I'm interested. Small, personal stories. Not enough rpgs do this sort of structure and I'm excited for it.
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  • Avatar for VotesForCows #30 VotesForCows 4 months ago
    @Sidewaystranger yeah i get a big PS1 vibe from this too!
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  • Avatar for ElfinZeeshi #31 ElfinZeeshi 4 months ago
    Deleted July 2018 by ElfinZeeshi
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  • Avatar for Wellman2nd #32 Wellman2nd 4 months ago
    I am not looking for this to be the next Final Fantasy or SaGa game, I am just looking for a decent RPG, I can play in portable mode that won't take drastic hits in performance and has some decent battles. By all accounts and based off the demos this seems to be that game.
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  • Avatar for CipherStone #33 CipherStone 4 months ago
    @Kirby-Queen my understanding is you can sub-class anyone into the 8 starting jobs, so I don't see why you couldn't run an all female character party.
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  • Avatar for dimasok #34 dimasok 4 months ago
    I am not buying it due to the random encounters and not even an ability to turn them off. Deal breaker for me.
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  • Avatar for Captain-Oppositional #35 Captain-Oppositional 4 months ago
    @dimasok I really like the random encounters, but about an hour into my playthrough with Cyrus, I unlocked an ability that drastically reduced their frequency.
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  • Avatar for Captain-Oppositional #36 Captain-Oppositional 4 months ago
    @dimasok And for what it’s worth, while I disagree with your sentiment—as I said, I really enjoy the random encounters—I think it’s totally fair, and I don’t think you should have been downvoted for sharing it.
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  • Avatar for Flipsider99 #37 Flipsider99 4 months ago
    @Captain-Oppositional I like random encounters too. I just think it's best to have a variety of games, with some games that have them and some that don't. That way there's games for everyone! If it's a deal breaker for someone, they can just play one of the RPGs that let you turn them off. Personally I prefer to play RPGs where they are part of the challenge, and challenge that can't be turned off is more satisfying to overcome. But let's make games for everyone!
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  • Avatar for docexe #38 docexe 4 months ago
    @Kuni-Nino Ha, ha, you are just inciting my worst impulses, my friend XD.

    Talking seriously for a while, I’m definitely getting it, although probably until next month.
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  • Avatar for Kirby-Queen #39 Kirby-Queen 4 months ago
    @CipherStone COOL THANKS. Just got the game. Very excited to try this. Thank you.
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  • Avatar for Bayode1 #40 Bayode1 4 months ago
    It is a different design from what you are used to. And they were quite up front about it. Just because you made fan fiction in your head of what you thought the game would be doesn’t make it bad game design.Edited July 2018 by Bayode1
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  • Avatar for mrhumble1 #41 mrhumble1 4 months ago
    @MonkeyDSomething Geez you people have no reading comprehension skills. Maybe English isn't your first language, but still you shouldn't post if you don't understand the topic.

    I am not going to re-write my previous post but I will explain this: I specifically stated that a main story and the relationship between the characters are what drives me to play JRPGs. Octopath doesn't have EITHER OF THESE, and nothing in the pre-release information specifies this. I expected a JRPG that was like 90% of all JRPGs, and that is a reasonable frame of mind. What we got is very different, and yes I think the way the stories are disjointed and the fact that there is no character interaction is bad design. It makes complete sense that I would be disappointed by this.
    I am glad others liked the game but it's just not for me. Since I love JRPGs, it also logically follows that I would be disappointed (BUMMED) by this game not being what was reasonable to expect. How is it I am "bumming myself out"???
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  • Avatar for mrhumble1 #42 mrhumble1 4 months ago
    @Lonecow Once again we have someone with zero reading comprehension skills. How do you people function when you see words in front of you but ignore the argument that's made??

    You say I made up fanfic in my head?? Where the hell are you getting that?? It's completely reasonable for me to expect the characters to engage with each other and have some truly shared adventures. The game advertised 8 stories, but I never imagined they would be COMPLETELY SEPARATE, and that the characters themselves would not interact or engage with each other.

    I pre-ordered the Wayfarer's Edition, so I was totally looking forward to some JRPG goodness here. I did not expect the game to be a grouping of separate quests, especially since these people worked on Bravely Default, which I loved (until the End Game).

    Anyway I will just have to wait until Monster hunter comes out next month and Tales of Vesperia later this year to get my JRPG fix in. Yes, we all know Monster Hunter has no story but I've already played countless hours of it and know I will like it, and Tales of Vesperia is one of my favorite games OF ALL TIME. Guess why?? Because of the main story and how the game's characters characters interact. ;-)
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  • Avatar for mrhumble1 #43 mrhumble1 4 months ago
    @Lonecow Once again we have someone with zero reading comprehension skills. How do you people function when you see words in front of you but ignore the argument that's made??

    You say I made up fanfic in my head?? Where the hell are you getting that?? It's completely reasonable for me to expect the characters to engage with each other and have some truly shared adventures. The game advertised 8 stories, but I never imagined they would be COMPLETELY SEPARATE, and that the characters themselves would not interact or engage with each other.

    I pre-ordered the Wayfarer's Edition, so I was totally looking forward to some JRPG goodness here. I did not expect the game to be a grouping of separate quests, especially since these people worked on Bravely Default, which I loved (until the End Game).

    Anyway I will just have to wait until Monster hunter comes out next month and Tales of Vesperia later this year to get my JRPG fix in. Yes, we all know Monster Hunter has no story but I've already played countless hours of it and know I will like it, and Tales of Vesperia is one of my favorite games OF ALL TIME. Guess why?? Because of the main story and how the game's characters characters interact. ;-)
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  • Avatar for Drachmalius #44 Drachmalius 3 months ago
    Mr. Humble not so humble after all.

    Who'da thought
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  • Avatar for mrhumble1 #45 mrhumble1 3 months ago
    @Drachmalius

    Thanks for the insult. I comment on a video game, then get insulted. Way to stay classy.

    Oh, by the way, you might want to learn what words mean before commenting:

    http://www.dictionary.com/browse/humility

    http://www.dictionary.com/browse/humbleEdited 2 times. Last edited July 2018 by mrhumble1
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  • Avatar for Sidewaystranger #46 Sidewaystranger 3 months ago
    Fine@mrhumble1, don't buy Octopath Traveler then. Problem solved!Edited July 2018 by Sidewaystranger
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  • Avatar for mrhumble1 #47 mrhumble1 3 months ago
    @Sidewaystranger True, but I really want to support games like this (JRPGs). I know I wouldn't like Octopath but I'm glad it is doing well. We need more JRPGs so even though this one isn't for me, hopefully the next one will. I liked Bravely Default, and I am sure its success helped get a green light for Octopath.
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  • Avatar for Jaegermeist3r #48 Jaegermeist3r 3 months ago
    @Flipsider99 Not mentioning the soundtrack is a damn shame. But i guess it's still getting fixed by the last update@nadiaoxford ;D. No seriously this soundtrack has to be discussed. I love the different battle/ boss themes >Violin Galore
    The overall mixture of songs is great ranging from your typical "go on an adventure songs"
    >typical adventure song
    "chilled, laid back music" chilled laid back music
    I really dig the soundtrack...
    Who cannot resist this Chrono Trigger-esque piece?
    Chrono Trigger Callback
    Still have not bought the game but i want to. It has to wait until my exams are over and then i will dive right into it.

    The soundtrack has a very extensive track list with 86 tracks.
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  • Avatar for Jaegermeist3r #49 Jaegermeist3r 3 months ago
    ok, so the edit function is not working properly.
    Here are the tracks:
    "typical adventure song"

    "Violin Galore"

    "Chilled laid back music"

    "Chrono Trigger Callback"
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  • Avatar for chaoticBeat #50 chaoticBeat 3 months ago
    I love this game. I've tried almost all of the characters and I think I'm rolling with...
    Primrose - most interesting story and good buffs
    H'aanit - interesting story, highly versatile fighter
    Therion - lame story and boring personality but STEAL ability and good debuffs
    Alfyn - nice dood, good spells, useful ability

    I still need to try Tressa and Cyrus but I'm pretty sure my crew is locked down.Edited July 2018 by chaoticBeat
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  • Avatar for apoc_reg #51 apoc_reg 3 months ago
    “Characters who aren't in your party don't gain any experience”

    Oh no I hate that! Basically means I won’t experiment at all and will likely google ‘best party’!
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  • Avatar for Captain-Oppositional #52 Captain-Oppositional 3 months ago
    @apoc_reg In my playthrough, that hasn’t been an issue, as long as I play through their stories. Some of my characters will be ahead of others, but the others always seem to catch up quickly.
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  • Avatar for apoc_reg #53 apoc_reg 3 months ago
    @nickfugate95 you’re wrong, at least in my opinion. Loads of great games! I guess some depend on if you’ve played elsewhere
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  • Avatar for Gamer-Law #54 Gamer-Law 3 months ago
    After roughly 25 hours of game play and having now read countless reviews and write-ups about the game, I would like to commend@nadiaoxford’s review for its balance, insight and willingness to forego assigning a score until enough time was spent with the game to formulate an informed opinion.

    Reasonable people can disagree on certain aspects of the game and whether or not they detract from the overall experience, but reviews like this are what set US Gamer apart.
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  • Avatar for wingzero98 #55 wingzero98 3 months ago
    @mrhumble1 RPGs come either mechanics heavy or story heavy. You're a story guy. Great.
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