Virtual reality headset developers are still iterating year over year, and today, one of the lead producers announced it was halting the line for one just two years old. Oculus will shift focus away from its portable Go headset, ending sales this year as it doubles-down on the Quest and Rift.
"Just past the one-year anniversary of Quest, we're humbled by its continued success," said Oculus in a blog update. "The community response has been overwhelmingly positive, and you've told us loud and clear that [six degrees of freedom] feels like the future of VR."
The Oculus Go is a smaller, all-in-one headset as opposed to the computer-attached headsets like the Rift. But the aforementioned degrees of freedom became a dividing factor between lower-end and higher-end setups. With the Oculus Go, you only had three degrees of movement: roll, pitch, and yaw. Six degrees allows movement within a 3D space—essentially, Go let you move where your viewpoint is aimed, but not where it was within space, while Quest lets you do both.
The Go ended up being a precursor to the Quest, an altogether stronger offering that felt more like a solid middle ground between smartphone-enabled VR and high-end headsets. As Reviews Editor Mike Williams noted, the combination of the Quest and the Rift S felt like the first real steps towards VR for the masses.
Go owners will still be able to use their headset, as system software updates and service patches will roll out through 2022. There won't be new features rolling out though, and the store will stop accepting new Go entries on Dec. 4, and stop populating new entries on the store after Dec. 18.
The Quest store, meanwhile, is opening up further. In early 2021, Oculus says developers will be able to start sharing apps for Quest users without having to be accepted into the Oculus Store. It seems like the Quest will be Oculus' main portable headset moving forward now, as the Go rides off into the sunset.