EA Couldn't Find EVA's Original Audio for C&C Remastered, So It Did the Next Best Thing

EA Couldn't Find EVA's Original Audio for C&C Remastered, So It Did the Next Best Thing

Re-construction is complete.

The first Command & Conquer launched back in 1995, almost 25 years ago, and some files seem to have been lost to time. One of the assets missing were the original tapes of EVA, the disembodied voice who responds with alerts like "construction complete" and "unit lost."

In lieu of the original recordings, Petroglyph Games—the studio of former Westwood devs working on Command & Conquer Remastered—did the next best thing: it brought back Kia Huntzinger, the former Westwood employee and voice of EVA, to re-record her lines. You can hear some of the samples in the video below, but suffice to say, it sounds just like it did 24 years ago.

Frank Klepacki, Command & Conquer's composer and sound director, says in an EA blog post that the original voice session was recorded in a padded closet. "There is definitely inherent noise, and noticeable rumble throughout the original games files, which would have needed a lot of clean up," Klepacki says.

And while the original recordings weren't available for touch-ups, Petroglyph Games says the original game files will still be available if you want the classic audio experience. Martin Alper, who voiced the in-game assistant-announcer in Red Alert, won't be reprising his role as he passed away a few years ago, and so his lines will simply be cleaned up for the Red Alert remaster.

The two Command & Conquer remasters are being built by Petroglyph Games, a team created by former Westwood employees, and will look to relive the classic strategy series' origins. The team has already show some footage from its 4K revision, and it's looking pretty great.

While we wait on when these remasters will become playable, read up on some great stories from the making of the original Command & Conquer.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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