Fable Legends and Scalebound were touted as Microsoft's big exclusives back near the beginning of this current console generation in 2013/14. Fast forward a few years, and both games had been canceled. Lately, Xbox boss Phil Spencer's been doing some reflecting on what went wrong.
"I did some learning around Fable Legends and Scalebound about being public about things before I know we have a real, believable plan that I can hold in my hands and know was going to be there," said Spencer, speaking to IGN in the past few days. "And we just didn't get there with Scalebound and the team," he continued.
Perhaps the more fondly remembered of the two games, Scalebound was a partnership between Microsoft and PlatinumGames, first revealed in 2014. After being delayed multiple times to 2017, the title was eventually canceled, with Microsoft retaining full rights to the intellectual property.
"We're not working on it," said Spencer of Scalebound, quashing persistent rumors over the last few years that Microsoft had revived the canceled game. "I'm not at Platinum today but I'm almost positive they're not working on it. It's something we've all moved past. It's not something I see as a high point in my role—having to cancel a game we've talked about for years."
Fable Legends on the other hand, got a lot closer to release than Scalebound. The spin-off game from Lionhead was delayed from 2015 to the following year, when it was set to enter open beta in the second quarter of 2016. The game was canceled shortly thereafter in March 2016, along with the complete closure of Lionhead Studios.
Spencer also had some tidbits of information around the Xbox Series X's launch while speaking to IGN. He stated that even if Halo Infinite, the flagship game for the new console, was to be delayed, it likely wouldn't affect the launch of the next-gen console itself.