Phoenix Point Reaches Funding Goal With a Month To Go

Phoenix Point Reaches Funding Goal With a Month To Go

Julian Gollop's return to the genre he helped build is fully funded.

Snapshot Games announced today that Phoenix Point, the studio's planned strategy title, has reached its funding goal of $500,000. The title brings classic X-COM designer Julian Gollop back to the genre he helped create. Phoenix Point has players fighting for humanity's survival in a world where a virus has mutated most of the population.

"We are creating Phoenix Point by taking influences from the famed X-COM franchise. We are updating our favorite gameplay features from X-COM titles such as UFO: Enemy Unknown and X-COM Apocalypse that I designed, and mixing them with some of the amazing ideas Firaxis Games executed brilliantly in their franchise reboots, to create an entirely new game whose essence lies in the XCOM genre," said Snapshot founder and CEO Julian Gollop at the beginning of the campaign.

The campaign took less than a week to reach its goal, launching on April 26, 2017. The funding drive still has just over a month left, so Snapshot Games has introduced stretch goals. At $650,000, the studio will add drivable vehicles in combat, letting you carry troops or heavy weapons into battle. At $850,000, there will be a second additional Phoenix Base that floats and travels by sea for some strategic options.

Phoenix Point is planned for a late 2018 launch on PC, Mac, and Linux.

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Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

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