Eight months after the launch of Pillars of Eternity 2, Obsidian Entertainment is still improving on the title. All three paid expansions—Beast of Winter; Seeker, Slayer, Survivor; and The Forgotten Sanctum—have been released. Now Obsidian Entertainment is delivering a new update for the game that adds turn-based combat as option. Players who prefer the original style of combat don't have to use it, but the option will appear in game on January 24.
According to director Josh Sawyer, the new option is inspired by Pillars of Eternity 2 competitor Divinity: Original Sin 2. It also gives the game more visibility, allowing players who missed Pillars of Eternity 2 or any of its expansion a chance to jump in.
"As time goes on, no matter how good the DLC or expansions are, the attachment rate goes down pretty sharply. If you release content a year after the game comes out, it usually doesn’t matter how good it is," Sawyer tells PCGamesN.
Sawyer says that turn-based combat changes the rhythm and flow for PoE 2, causing players to spend more time deliberating and planning. Obsidian Entertainment created a new UI for the turn-based mode and rebalanced a number of encounters in the game to make it work.
"I’ve always preferred turn-based. Because of my tabletop background, and because I prefer closer examination. When I play real-time with pause, I micromanage so much that it might as well be turn-based," says Sawyer.
This new addition is probably a great idea, since Pillars of Eternity 2: Deadfire is coming to Xbox One, PlayStation 4, and Nintendo Switch in 2019. USG's own Axe of the Blood God podcast spoke with Sawyer ahead of the game's launch last year, and our reviewer found an excellent isometric RPG. The ongoing improvements are great, considering Obsidian Entertainment is already working on The Outer Worlds and potentially new titles for new parent company Microsoft.