Pillars of Eternity Sequel Begins Crowd-Funding on The Fig [Update]

Pillars of Eternity Sequel Begins Crowd-Funding on The Fig [Update]

Pillars of Eternity: Deadfire sees Obsidian returning to its Kickstarted RPG world.

Update: A day later and Pillars of Eternity II: Deadfire has reached its funding goal of $1.1 million. The next stretch goal for the game is Sub-Classes at $1.4 million, letting the player select 2 sub-classes for each main class.

Obsidian Entertainment announced Pillars of Eternity: Deadfire today, a full sequel to the crowdfunded RPG Pillars of Eternity. The sequel will also look to the audience for funding, though Obsidian is turning to the Fig this time instead of Kickstarter. The funding campaign is looking for $1.1 million in total. (The Fig offers backers a chance to pledge, or invest, with investors getting percentage of sales back.)

Pillars of Eternity: Deadfire is a direct sequel to Pillars, picking up where the last game left off. In fact, if you have a saved game, you can carry that over to the sequel. The statue of Caed Nua, which was a supposed to be a sidequest in the original game, will be the focus of Deadfire.

"Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroyed your stronghold and left you at the brink of death. To save your soul, you must track down the wayward god and demand answers - answers which could throw mortals and the gods themselves into chaos," says a brief synopsis of the game.

"Your hunt takes you to the Deadfire Archipelago. Located even farther east than the colonies of the Eastern Reach, Deadfire comprises hundreds of islands spanning thousands of miles - ranging from lush tropics to barren deserts. Many of these lands have never been charted, while others are inhabited by rich native cultures and a new wave of colonial settlers."

The game plans to allow players to travel on the sea for the first time, encountering new civilizations and areas. NPC apparently have their own schedules, leading to a living world and more dynamic sidequests.

Obsidian is also touting a new lighting and shadows engine, with dynamic weather joining the party as well.

"In addition to the rich and diverse environments, Pillars II will feature intense and immersive dynamic weather. Rains, fierce winds and sandstorms are among the harsher conditions that are commonplace in Deadfire. You’ll even hear the rain pounding on the roof when you go inside," says the official crowdfunding page.

The planned delivery window is the first quarter of 2018.

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Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

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