PlatinumGames Studio Head Says It's "Hard To Get Excited" About Next-Gen

PlatinumGames Studio Head Says It's "Hard To Get Excited" About Next-Gen

He's looking to places like cloud platforms for innovation.

Microsoft and Sony are both gradually laying out the groundwork for their next generation of console, through E3 press conferences and interviews. But amid the trickle of information, PlatinumGames studio head Atsushi Inaba doesn't seem too hyped up about it all.

Speaking to VideoGamesChronicle, Inaba points out that a lot of this is stuff that "already exists."

"I'm sure that things will move faster, graphics will be better and maybe it will be easier with less wait times... that's good for the consumer," Inaba tells VGC. "But it's more of the same, quite frankly, compared to previous generations. It's nothing that's disruptive or super innovative, if you ask me."

It's hard, Inaba says, to get excited about stuff that already exists but has been repurposed. He's instead looking toward innovations like cloud platforms: "They're platforms that excite me and where I feel there is a lot more innovation happening," Inaba says.

It's not that irrational, considering consoles themselves are moving further away from hardware innovation. Phil Spencer said in an interview with Kotaku that "the business is selling software and services. The business is not how many consoles you sell." Cloud streaming is quickly becoming a priority for both sides of the console war, and Microsoft has even expressed being open to the idea of Xbox Game Pass on Switch or other platforms. Either way, I'm still looking forward to what PlatinumGames can do with all that extra horsepower. Bayonetta could fight a lot of angels and demons with next-gen power.

Thanks, VGC.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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