PlatinumGames is Working on a New Engine to Make "Bigger, More Expressive Games"

PlatinumGames is Working on a New Engine to Make "Bigger, More Expressive Games"

Their games will get even more spectacular.

For the past month or so, PlatinumGames has been teasing a number of new announcements and updates on the studio. Today, the action game developer revealed another new project: not a game, but an engine it's been designing specifically for the kind of games Platinum makes.

In an interview uploaded to its site, PlatinumGames' engine team breaks down the work it's been doing on the "PlatinumEngine," a work-in-progress title for the studio's new game engine. As Wataru Ohmori notes, PlatinumGames has used its own in-house engine for a while, since the studio was founded; but modern games "demand a whole new level of quality."

"We came to the frightening realization that if we don’t make our work more efficient, we’re simply not going to be able to keep making the games that we want to make as technology and expectations grow," said Ohmori. "Our new engine will help us make bigger, more expressive games than ever before, and with greater ease."

PlatinumGames' team goes on to say it tested different external engines, but found they lacked features the team needed. Development on its own new engine began about two years ago, according to Ohmori, and is continuing today.

This new foundation for PlatinumGames' projects could be big for the team, especially considering how many new games the studio is developing. Beyond opening a new studio with a focus on live games, the action game developer is also closing in on the launch of The Wonderful 101: Remastered.

With even more games on the way, like the superhero trilogy conclusion Project G.G., a new engine could be a big deal for PlatinumGames' next-gen plans. The team notes it is still working and even looking for additional staff to work with them, so I'd be surprised if players see the results of this in the near future. It does, however, bode well for PlatinumGames' future.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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