PlayerUnknown's Battleground is the current hotness among the PC gaming set. Why wouldn't it be given that it's an absolute jolt of adrenalin. Soon, Xbox One players will also be able to experience what so many PC gamers are already partaking in online, when Battleground hits the Microsoft console later this year, but according to an interview with Battlegrounds' executive producer, bridging the two consoles in cross network play might also be in the cards.
Despite PlayerUnknown's name slapped on Battlegrounds' title, the famed PC developer is backed by Korean video game studio Bluehole, and executive producer Chang Han Kim talked with VG247 about cross network play for Battlegrounds between PC and Xbox One, saying:
"Cross network play between the PC and the console is definitely something we want to do down the road, and we don't anticipate we'll have any technical issues with that."
Considering Battlegrounds is still early-access, any unplanned technical developments can still probably fit into the full development schedule. However, Kim echoes a sentiment that has plagued players who want to play competitive shooters between consoles and PC for years.
"But... when you consider the competitive side of the game, I do feel that there's a balance issue between controllers and keyboard and mouse," said Kim. "That's what's making it difficult for us to do right away. If we're going to allow players to use controllers we need to have the aim assist added in and things like that. We're not going to be supporting it right away, but it's something we'd like to look into later."
One of the main reasons why games like Overwatch simply can't let players on consoles and PC compete against one another is the advantage mouse and keyboard offers. For players who have been playing shooters on consoles forever, the mouse and keyboard style has some getting used to. But after awhile, the difference is definitely noticeable.
At least we know that Bluehole is looking seriously into cross-network play, a feature that's recently been hailed by Rocket League's Psyonix as the future of gaming. As more games offer cross network support, it will be interesting to see how these competitive differences offered by various control inputs will be monitored moving forward.