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PlayerUnknown's Battlegrounds has sold three million copies to date, and it just keeps growing. At the PC Gaming Show, PlayerUnknown himself, Brendan Greene, detailed some upcoming changes to the massively popular Early Access title.
PlayerUnknown's Battlegrounds, for starters, is getting more dynamic interactions with environments, from climbing fences to vaulting over low walls and cars. The taller the obstacle, the harder it is to cross, according to Greene. (Recently in a personal match of Battlegrounds, a friend of mine got stuck forever between two dead cars when he thought he could vault over them. He will be excited to learn this news that he can now actually do that.)
Greene also detailed more additions coming to Battlegrounds, including a new gun and additional weather settings beyond the occasional rain. Weather, like fog, hopes to change how someone engages in a match. For example, the presence of heavy fog will make it hard for people to snipe others from across the map, making players shift their play approach.
In the distant future, Battlegrounds will be implementing two new maps as well. One will be a desert-like map, based in Peru. The other in the Adriatic, with a cosmodrome in the middle with heavy snowfall. "We will have modding down the line as well," says Greene.
The many changes coming to Battlegrounds are exciting for all players—especially as the map itself has slowly started growing more stale. The promise of new ones, in addition to dynamic weather to keep players on their toes, feels just like the beginning for this ever-shifting game.