Axe of the Blood God: Our Final Fantasy XII: Zodiac Age Review

PODCAST | And a big what-if.

Article by Kat Bailey, .

Axe of the Blood God is our weekly RPG podcast hosted by Kat Bailey and Nadia Oxford. You can find the previous episodes here.

In this week's episode of Axe of the Blood God (download link here), we review Final Fantasy XII: The Zodiac Age!

Where to find us (Subscribe, rate, and review!)

Show Description

Kat and Nadia finally wrap up their Chrono Trigger (22:00) and Persona 4 Golden (47:36) reports, but not before diving into Final Fantasy XII and (gasp) Kingdom Hearts 3. It's a historic first for the Blood God as we go LIVE!

Music from Axe of the Blood God is courtesy of Lena Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at Check it out!

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Comments 12

  • Avatar for mattcom26 #1 mattcom26 A year ago
    Any chance of revisiting Cosmic Star Heroine? I've been really impressed with some of the unique systems in this game and I think it derserves a bit more love. The story may be a little head-scratching at times, but when you get your party's skills working in harmony it hits some truly sweet spots that are worth the wait. Also features some pretty cool character designs that far outclass the dialogue and overall story in my humble opinion. The artwork in this game deserves appreciation.Edited July 2017 by mattcom26
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  • Avatar for HellsBlackAces #2 HellsBlackAces A year ago
    They fixed the Steam version of Little Kings Story, well as much as possible anyway. AKA XSEED activated the Durante signal.

    I'm curious if you played it after the big fix in February? A lot of people seem happy with the fixes and some people still have to many problems with bugs.Edited 2 times. Last edited July 2017 by HellsBlackAces
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  • Avatar for riderkicker #3 riderkicker A year ago
    @HellsBlackAces I wish the hostesses can get Bob on to talk about that if not 12.
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  • Avatar for riderkicker #4 riderkicker A year ago
    Final Fantasy XIII is basically a weird and painful video game for me! I played it concurrently with XV and finished the latter and don't know if I am in the halfway point for the former. I like the idea of working in or around limitations as it works for some people, like Atlus! We were willing to give Square Enix a lot of slack in 2006 because they were producing some pretty detailed and imaginative things, even if the movies they made were flawed despite some solid gameplay and performance. Of course out patience wore thin by 2009 when FF13 came out and ran out when Fabula Nova Crystalis delivered on very little of the hype.

    I actually would've liked to see some images of FF13 on the PS2. The very linear nature was probably Xenogeats like with the wandering enemies reminded me of Chrono Trigger. There are no inns, due to autoheal. And shops were merely relegated to menus. I mean all it has going for it we're HUGE enemies and to this day still prettier graphics with little of the chug you get from some PS4 games.

    Gonna have quite a few games to play before I start FF12. I just bought Metal Gear Solid V and am learning a new way of gaming.
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  • Avatar for riderkicker #5 riderkicker A year ago
    I wonder if there's a battle system that combines the exploits of the Persona system with the tech combinations of the Chrono Trigger system.
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  • Avatar for SatelliteOfLove #6 SatelliteOfLove A year ago
    Another podcast huh?

    From Us to You 3: Rise Of The Machines!
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  • Avatar for Gamer-Law #7 Gamer-Law A year ago
    @mattcom26 - Could not have said it any better. Reviews for Cosmic Star Heroine were all over the place when it first released, but I thought the game was better than most of those suggested. The story is convoluted, but that did not detract from the experience. The combat system works perfectly and character designs really stand out. I hope to be able to grab a physical copy whenever LRG gets around to selling it.
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  • Avatar for mattcom26 #8 mattcom26 A year ago
    @Gamer-Law The soundtrack is also pretty great -- it's obvious the creators went to a lot of effort to make sure that it was treated as an essential element and not just background noise. The interest level of each story zone is really boosted by the mood and ambiance it conveys, and from a creative standpoint feels to me like one of the most original aspects of the game alongside the battle system. I will definitely be downloading it for a long drive coming up.
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  • Avatar for Stepout #9 Stepout A year ago
    I'm all for multi-classing. They're adding it to Pillars of Eternity II: Deadfire and I'm really looking forward to it as I feel it was definitely something that was missing from the first one. Obsidian did a Backer Update on their philosophy behind multi-classing for Pillars and the math behind it. In the end their goal is to make it satisfying for the player whether they stick to a single class or multi-class. If anyone can pull it off it's Josh Master of Balance Sawyer!Edited July 2017 by Stepout
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  • Avatar for danowar #10 danowar A year ago
    Quick question: I'm currently listening to backlog episodes (no time nor anything these days). Often there is some kind of loudness (?) problem where either someone from the podcasting crew is too loud (Kat sometimes), too quiet (Mike most of the time) or distorted or a combination of the former things (mostly interview partners). Do you record the conversations using multiple audio tracks or is it just a single track?

    What I'm going at is could you post process the podcasts so that they would be easier on the ears? It's kind of annoying when I drive and I have to regularly change the volume when different people speak...
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  • Avatar for Arvis-Jaggamar #11 Arvis-Jaggamar A year ago
    Haven't had a chance to listen to the podcast yet, but after 20+ hours with The Zodiac Age last week, it's my GOTY frontrunner over Nier Automata and Trails in the Sky 3. We'll see if that lasts.
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  • Avatar for Kat.Bailey #12 Kat.Bailey A year ago
    @danowar We use multiple audio tracks. Older episodes unfortunately do have volume balancing issues that we've hopefully addressed with more recent episodes. Dunno if there's any way to post process the older episodes, unfortunately. Not without totally re-editing them.
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