Pokemon Home Makes Good Bank in its First Week of Life

Pokemon Home Makes Good Bank in its First Week of Life

Pokemon Home is furnishing itself with some decent revenue.

Pokemon Home, the cloud-based iOS/Android app that lets you store Pokemon and transfer them into select Pokemon games, has enjoyed a strong start. It was installed on 1.3 million devices during its first week, and The Pokemon Company's racked up about $1.8 million via the app's subscription plans.

Mobile data tracking site SensorTower posted about Pokemon Home's early success yesterday. In the seven days following Pokemon Home's Feb. 12 launch, about 444,000 downloads occurred in the United States, 299,000 happened in Japan, and Great Britain came in third with 74,000 downloads.

Pokemon Home is a predictably popular app. | Source

"The service's early performance is also signaling that it could present potentially strong source of mobile revenue for The Pokemon Company," writes Katie Williams, a Mobile Insights Strategist with SensorTower. Though Pokemon Home offers a "Basic Plan" that caps your Pokemon storage limit at 30, the app's strong numbers indicate there's strong interest in Home's "Premium Plan." The Premium Plan lets you store up to 6000 Pokemon and includes other amenities and features you won't find in the Basic Plan. (Our Pokemon Home guide outlines what you get if you subscribe to the Premium Plan.) The Premium Plan's prices range from $2.99 for one month to $15.99 for a full year.

Williams writes that she's interested in seeing how Pokemon Home performs in the long term, especially once players are able to transfer Pokemon to and from Pokemon Go. Pokemon Home will likely continue to see a lot of use thanks to Pokemon Sword and Shield's upcoming DLC and the subsequent re-introduction of over 200 previously omitted Pokemon to the Galar Region.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

In other news

Dicey Dungeons Had a Surprise Launch on Switch Last Night

Turns out Nintendo had another card up its sleeve. A card with, uh… with dice on it.

How Familiars.io's Creator Fit Multiplayer Monster-Taming Into a Single Tweet

Bless Twitter's Javascript embeds for letting this Pokemon-like flourish.

CD Projekt Red Is "Not Encouraging" Cyberpunk 2077 Returns, Joint-CEO Tells Investors

"We hope they'll give us a chance to improve the game on the original consoles," says Marcin Iwi?ski.

Need help?

Witcher 3: How to Start the Blood and Wine DLC and Meet Its Level Requirements

We explain how to get to Toussaint and what level you should be when you do.

Witcher 3: All the Correct Play Lines in "The Play's the Thing" Quest

We explain how to perform the Doppler's play with Priscilla, as well as whether to choose tragedy or comedy.

Pokemon Sword and Shield Mystery Gift Codes List (January 2020)

You can get free gifts in Pokemon Sword and Shield by entering certain Mystery Gift Codes. Here’s a full list of all the active codes available right now.

The Outer Worlds Shrink Ray - How to Get the Unique Shrink Ray Science Weapon

This is where you can get the Shrink Ray science weapon in The Outer Worlds, one of the unique weapons in the game.