Pokemon Masters Roadmap Aims to Make the Game Actually Fun to Play

Pokemon Masters Roadmap Aims to Make the Game Actually Fun to Play

Pokemon Masters is about to use a Hyper Potion on its problems.

Pokemon Masters is having a rough time staying relevant in the mobile games space, its producers have noticed. A roadmap of planned fixes and content updates aims to add features, make adjustments, and perform other alterations that will hopefully make Pokemon Masters more fun to play.

The main Pokemon Masters site thanks players for their feedback since the game's launch, then goes into detail about what we can look forward to in November and December. First, in-game rewards and login bonuses will be adjusted, and players can look forward to earning more gems (Pokemon Masters' hard currency) when they complete story missions and start up the app. Mid-November will bring a "rally event" that awards players when they meet certain gameplay milestones.

In early December, we'll see a new event featuring a sync pair based around a Legendary Pokemon. In mid-December, level caps on sync pairs will be doubled to 120. A new difficulty category will be added to courses, and the current rewards for "Very Hard" and "Super Hard" courses will be revised.

You can also look forward to lots of smaller behind-the-scenes improvements through the month of December, like bug fixes, alterations to daily missions, weekly Bingo missions, and balance fixes that should give newcomers "a smooth start."

The next update about Pokemon Masters' improvements is coming on November 26, which is when we'll see some video and image about December's improvements and news about what's coming in 2020.

Many Pokemon fans fell off Pokemon Masters because of its bugs, poor loot, low level caps, and lack of anything for high-level players to do. We'll see if these promised fixes will re-ignite the spark for spurned fans. If you're thinking of hopping back into the fray ahead of the updates, we have Pokemon Masters guides to help you out.

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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