If you've been holding out for the new Pokemon Sword and Shield DLC in the hopes that it'll spark your trainer's passion, but don't want to spend a ton of time prepping for it, worry not. A new report confirms that the Isle of Armor expansion launching later this week will feature level scaling, meaning that players will be met with wild Pokemon and trainer teams that present a challenge matching their own levels.
IGN learned about the level scaling during a hands-off preview of the new DLC. A Nintendo product marketing specialist confirmed that when players travel to the new location, both the wild encounter Pokemon and trainer teams will be scaled according to a player's progress. The example given here is that the first trainer battle IGN witnessed had Pokemon around level 60, matching the highest level Pokemon in Nintendo's demo player party.
As Serebii.net webmaster Joe Merrick notes, this doesn't tell us exactly how the level scaling will work. It could be the case that the scaling is tied to gym badge progress, maybe it'll lock everything to a certain level range when players arrive on the Isle of Armor, or perhaps it'll scale everything dynamically.
Nintendo also told IGN that this level scaling will apply to the Crown Tundra DLC releasing later this year. The only thing you need to complete in Sword and Shield in order to access either region is the steps to gain access to the Wild Area. So, even if you haven't finished Sword and Shield, let alone raised a whole team up to the level 100 cap, you should be able to enjoy the Isle of Armor and Crown Tundra expansions without need to grind up to a high threshold.
The Isle of Armor expansion launches on Wednesday, June 17. It's set to feature some brand new Pokemon, returning favorites, and some new twists such as a Galarian form of Slowbro. An expansion pass for either Sword or Shield will set you back $29.99, and will include the legendary monster-focused Crown Tundra DLC as well.