Pop-Up Book About Sega's Arcade History Looks Brilliant

Pop-Up Book About Sega's Arcade History Looks Brilliant

It's a history you can touch. Sensually, if you like.

There are a lot of informative books about Sega's history as an arcade developer, but none of them are quite like one book currently asking for funding on Kickstarter. SEGA Arcade: Pop-Up History recounts Sega's glory days in the arcade using stellar cut-out models that pop up from the book's pages.

SEGA Arcade: Pop-Up History is a study of legendary developer Yu Suzuki's talent as an arcade cabinet designer. Hang-On, Space Harrier, Thunder Blade, After Burner, and OutRun all receive a thorough examination with the aid of pop-up models that perfectly replicate the cabinets. We're way beyond Baby's First Pop-Up Book territory here.

Have a seat. Wait, no, don't.

The Kickstarter's organizers, Read Only Memory (the publishing group behind several excellent game history texts) are working with Sega on the project, and they're asking for 40,000 Euros (approximately $46,710 USD). At the time of this writing, 16,350 Euros have been pledged, and there are 28 days remaining on the campaign. Most of the reward tiers land you a copy of the book as soon as they're done, and early birds get an exclusive embossed foil cover.

The book's prototype is already done, and if the project is funded, backers should receive their books in April 2019. If you're a fan of game history—especially game history wrapped in a very stylish package—you might want to check out Read Only Memory's Kickstarter page for this handsome book.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

Read this next

Rune 2 Publisher: Bethesda's Closure of Human Heading Studios is "Shocking News"

Publishing partner Ragnarok LLC says it learned of studio's closure at the same time as everyone else.

Here's Why Pokemon Fans Should Take the #GameFreakLied Claims With a Grain of Salt

Sword and Shield might reuse assets, but model wireframes aren't the end of the argument.

Several Big Google Stadia Features Won't Go Live Until 2020

Family sharing, Android compatibility, and more are missing the launch window.

Pokemon Sword and Shield's Director Has a Pretty Simple Explanation for Why Exp. Share is Always On

The new game's director explains why one feature is locked in the On position.

Rockstar is Promising Imminent Patch for Red Dead Redemption 2's Stuttering Woes

PC players with Nvidia gear have been hootin' and hollerin' for a fix.

AOC Reveals Her League of Legends Ranking, Which is Actually Higher Than Rick Fox's

Let's get an exhibition match in Summoner's Rift going.

More News

Rune 2 Publisher: Bethesda's Closure of Human Heading Studios is "Shocking News"

Publishing partner Ragnarok LLC says it learned of studio's closure at the same time as everyone else.

Here's Why Pokemon Fans Should Take the #GameFreakLied Claims With a Grain of Salt

Sword and Shield might reuse assets, but model wireframes aren't the end of the argument.

Several Big Google Stadia Features Won't Go Live Until 2020

Family sharing, Android compatibility, and more are missing the launch window.

Pokemon Sword and Shield's Director Has a Pretty Simple Explanation for Why Exp. Share is Always On

The new game's director explains why one feature is locked in the On position.