PS5's DualSense Controller Will Let You Know When Your Spidey Sense Is Tingling

PS5's DualSense Controller Will Let You Know When Your Spidey Sense Is Tingling

Some devs behind upcoming PS5 games discuss how they plan to use the new controller's features.

Today, Sony debuted the first global ad for the PlayStation 5, the upcoming next-gen console that will also have a new controller. The new DualSense will provide some features like haptic feedback and adaptive triggers, and a few developers shared how they're planning to make use of those.

In a new PlayStation blog, developers from studios working on various PS5 games broke down how they will be using the DualSense to add new experiences in gaming. Some of these are obvious and have already been discussed by Sony—feeling the draw of a bow, for example—but others seem pretty novel, if nothing else.

Brian Horton, creative director on Marvel's Spider-Man: Miles Morales, says that haptic feedback will be used in Insomniac's game to warn players which direction attacks are coming from. Haptic feedback on different sides and directions of the controller can act like a Spidey Sense of sorts, and Horton also mentions using a crackling haptic sensation to evoke Miles' electric powers. Finally, I can feel my Spidey Sense tingle in a video game, rather than just see it.

Deathloop, the time-looping shooter from Arkane, takes a more mechanical approach. Game Director Dinga Bakaba gives the example of blocking triggers when a gun is jammed, so players instinctively know they need to fix the jam before registering it visually on-screen. I can already see myself mashing a trigger, demanding to know why it won't fire.

Kenji Kimura, director on Ghostwire: Tokyo, discussed using haptics to build sensations like recoil or accumulating power. And Gavin Moore, creative director at SIE Japan Studio, talks about using haptics to really drive home the steel-on-steel feeling of the upcoming Demon's Souls remake.

There are even more examples in PlayStation's blog, but it sounds like developers are coming up with some interesting ways to inform the action on-screen. The dirt-road and bowstring examples are fairly straightforward, but the idea of haptics providing another conduit for information to be sent to the player is where I want to see this DualSense technology evolve.

The PlayStation 5 is still set for holiday 2020, with no specific date yet despite the Xbox Series X's recent announcement of a launch month window. Neither next-gen console has set a price point either.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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