The PlayStation 5 launches this week, and with it, a number of both new and revised older games to play. Overcooked is one of the current-gen games getting a next-gen upgrade with Overcooked! All You Can Eat, and it'll be making use of the PS5's unique console capabilities when it arrives.
Overcooked! All You Can Eat will be a launch title for the PS5 when it hits (mostly digital) store shelves this Thursday, Nov. 12. In a new PlayStation blog, Team17 runs down how Overcooked will make use of next-gen hardware, specifically the haptic feedback capabilities of the DualSense controller.
Some of the controller integration is familiar, like the lightbar of the DualSense signifying which avatar is being controlled by certain controllers or the touchpad opening an emote wheel. The haptic feedback options sound wild, though. Players can feel tension if there's chaos in the kitchen, as the controller will give you feedback to let you know if a pan is on fire on the other side of the kitchen.
Here's a list of other situations where Overcooked will use vibrations to provide indicators:
- Cooking warning
- Fire ignition
- Food ready
- Recipe time out
- Level timer cooldown
- Successful delivery
- Wrong order
- Rat smack
A game of Overcooked is already pretty hectic, so I'm not sure whether these vibrations will help or hinder my group. That said, feeling some feedback when something's on fire might at least encourage some more urgency to solve the problem.
The PlayStation 5 launches this Thursday, and from our own Reviews Editor Mike Williams' impressions, the DualSense sounds pretty rad. It's nice to see support this early for the controller, though as time goes on, hopefully other studios can still find ways to integrate the haptics in their own way. We don't need a DualSense that burns your hands, but even just little tactile indicators can add a lot of the experience, even with the rage-inducing Overcooked.