Near Perfect P.T. Fan Remake Will Be Pulled Next Week, So Get It Now While You Still Can

Near Perfect P.T. Fan Remake Will Be Pulled Next Week, So Get It Now While You Still Can

P.T. is not meant for permanence.

The ridiculously accurate P.T. fan remake in Unreal Engine will be pulled from its download page next week. So if you haven't played yet, you'll want to get it soon.

Last week developer RadiusGordello released their own remake of Hideo Kojima's P.T. Silent Hills demo using Unreal Engine. It's by far the most accurate P.T. fan remake we've seen so far, missing only one small character model, a single puzzle piece, and the ending trailer that reveals the Silent Hills name. Otherwise, if you missed out on grabbing P.T. for your PS4, this is basically the next best thing.

So it's a shame then that RadiusGordello announced in an update that they'll be pulling the download for Unreal P.T. from Itch sometime next week. Past fan remakes for P.T. were pulled after the developers were contacted by Konami, but RadiusGordello simply cites their upcoming schoolwork and future projects as reasons for pulling the remake. "[N]ow that it's finished, I would like to move on and start work on something original," writes RadiusGordello. "Thank you all for playing!"

P.T., or Playable Teaser, was a mysterious horror game project release by 7780s Studio in 2014. It was later revealed to be another meta trick played by Kojima. Rather than an original horror IP, P.T. was instead a playable trailer for a new Silent Hill game developed by Kojima, Guillermo del Toro, and starring Norman Reedus.

Unfortunately, Kojima soon had a falling out with Konami and left before Silent Hills could be completed. Silent Hills was canceled shortly afterwards, and Kojima is currently working on Death Stranding with del Toro and Reedus for PlayStation. P.T. was also pulled from the PSN store.

You can still download the latest version of Unreal P.T. on RadiusGordello's Itch.io page. The new 1.07 version fixes various gameplay bugs, makes a few performance enhancements, and fixes some of the VR performance.

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Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

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