After years leading the team behind PlayerUnknown's Battlegrounds, PlayerUnknown himself is moving on. PUBG Corp has announced that Brendan "PlayerUnknown" Greene is leaving development for PUBG behind. PUBG art director Tae-seok Jang and the rest of the PUBG team will continue to work on new updates and improve the game.
Greene himself is moving from the PUBG Corp main office in Seoul, Korea to establish a new office in Amsterdam, Netherlands. This new division will be called PUBG Special Projects. Greene will remain a consulting creative director on PUBG, but will be focused on making new experiences.
And now for something completely different... pic.twitter.com/f9qpkHMHu8— PLAYERUNKNOWN (@PLAYERUNKNOWN) March 13, 2019
"The past five years of my life has been all about battle royale. From the early days working on a mod to getting the chance to create my vision for a battle royale title, PlayerUnknown's Battlegrounds," said Greene in a statement on Twitter. "It's been an incredible journey and our game has reached heights I never thought possible. Seeing the game grow into what it is today has been a dream come true and I can't thank our fans and the incredible team at PUBG Corporation enough."
PUBG Special Projects is focused on creating new games within the company. "We are tasked with exploring, experimenting, and creating new technologies, tools, pipelines, and gameplay. Together with a team of game developers and researchers, we will explore new possibilities of interaction and connection within the game space," said Greene.
PlayerUnknown's Battlegrounds was the first standalone battle royale title. Greene launched the title through Korean developer Bluehole after working on the idea twice: once as a mod for Arma 2 and then as a mode within Daybreak Games' H1Z1. The immense popularity of the game kickstarted the battle royale genre, leading to today's hit, including Fortnite and Apex Legends. The genre's genesis began in the Japanese book and film of the same name
"It just kind of came to me. Like, fuck, Battle Royale," Greene told USG back in 2017. "I loved that movie growing up. I went back and I watched it and thought, okay, let's design it around that rather than a team-based competition which the [DayZ mod Survivor Gamez] was."
Since the launch of his first mod, it's been a long six years for Greene in the battle royale. I'm sure he's ready for something completely new.