In an interesting move, the latest patch notes for PlayerUnknown's Battlegrounds test servers actually reveals the drop rates for rare items in the two new crates PUBG is introducing into the game. But with the reveal that the new rarest items in the game have a .01 percent drop in the game, does knowing the drop rates even matter?
Like other games, PUBG has a system for loot crates. The better you do in a game, the more in-game currency you'll earn after a match. You can then use that currency, called Battle Points (BP) to purchase a loot crate.
Each crate has a theme with different available items, and in a move for transparency, PUBG has revealed the drop rates for each item in its new Biker and Desperado crates. This is a version of the recent Chinese law that requires game companies to reveal drop rates for random loot box items in-game as part of an anti-gambling measure, though Apple recently implemented it in its App Store as well.
Oddly enough, PUBG also limits the amount of crates you can unlock in a week to six, further affecting the odds of your drops.
So what are some of the drop rates? Here are the four rarest drops in the Biker crate.
- Aviator Goggles: 0.03%
- Sleeveless Biker Jacket (Brown): 0.01%
- Sleeveless Biker Jacket (Black): 0.01%
- Cloth Mask (Checkered): 0.01%
Ars Technica points out that alongside the six crate limit, the low percentage rate of getting one of these drops could take some about 80 years to win the rarest item. And that's only accounting for the free crates. Also new to the update is the introduction of Crate Keys, a system of crates PUBG first introduced at last year's Gamescom.
Basically, select loot crates like the new Desperado crate will require a purchasable key to unlock. Those keys can be bought through Steam for $2.50, but the same six crate per week restriction applies. Taking into account the drop rates for the rare Desperado items, and the need to purchase these keys to unlock them and you're suddenly looking at thousands of dollars in costs for a rare item.
So while transparency in the loot economy is great, and something all games with a loot system should incorporate, the basic problems remain. Namely, that a randomized loot system is meant to create rarity while taking in players' hours and sometimes money. And it reverberates outwards into other aspects of the game like in the second-hand PUBG cosmetics market where rare items can be bought and sold for thousands of dollars.
Which after knowing that it might take up to 80 years to earn an item, could become a more enticing option for players with a lot of cash to spend.