It's been a couple months since PlayerUnknown's Battlegrounds released its long-awaited desert map, Miramar. Since then, players have soured a bit on PUBG's new map, with reports that some players are tinkering with the game so as to not play on it. However, as PUBG's producer Jang Tae-sok tells USgamer, the fact that Miramar is different from the island map is part of its appeal, and he wouldn't change Miramar at all. Well, except for one thing.
In our in-depth look into Miramar and its backlash, PUBG producer Jang Tae-sok revealed to USgamer that PUBG Corp. "came up with the idea of playing in a desert because just that-how different the gameplay is when you're in a barren location, and how it makes you think differently about the game." However, amidst some of the backlash, Jang admits, "I wouldn't change anything in the map, but if I had the chance to turn back time, I'd release Miramar earlier when it's less finished so we can get our players' feedback much earlier and build the map with our players, just like we did with Erangel for over a year since our first closed alpha test in July 2016."
Jang brings up a good point here. Erangel was developed with a lot of feedback from players, to the point that the map changed over time to better accommodate player grievances. At the same time Erangel still feels like a version of the creators' original vision, and perhaps Miramar could have benefitted from the same back-and-forth between players and developers during its development.