PUBG Xbox Roadmap Makes Optimizing Performance a High Priority

PUBG Xbox Roadmap Makes Optimizing Performance a High Priority

PUBG Corp is ready to get to work on PUBG for Xbox. Also: Miramar is coming very soon.

PUBG Corp has big plans for PUBG through 2018. Don't worry, console players; PUBG for the Xbox One is getting lots of love this year, too. The roadmap for PUBG Xbox One was unveiled yesterday, and it contains news about a whole bunch of fixes and upgrades—including a release timeframe for the Miramar map.

Expect two to three weeks between patches as PUBG Corp hopes to "ensure we are consistently releasing well tested improvements to the current Live version of the game." The company's first order of business is to improve optimization, which is currently not up to its standards.

"To put it bluntly, we are simply not satisfied with the games current console performance, and especially so during tense moments of onscreen action," states the team's official notice about the roadmap. "We have found some immediate opportunity to increase framerate through changes to Erangel’s building materials, as well as some reduction to in-game foliage composition."

Also on the list: Improved controller customization options. Whew.

The team then lists the specific technical areas that've been improved:

  • - Optimized game characters and their movements
  • - Optimized the number of particle effects that are spawned by vehicles and grenades
  • - Optimized object collision complexity
  • - Balanced the game work across all CPU cores to reduce streaming hitches when moving

Improvements to controller options are also incoming, with additional configurations and aiming options. We'll also see better matchmaking for Duo and Squad modes, updates to vehicle penetration, Achievements, emotes, better options for reporting troublesome players, and more.

Finally: The Miramar map is coming in "early spring." Will Xbox One players rebel against desert area with the same ferocity as PC players? We'll see soon enough.

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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