PUBG's Creator Wishes Games Had Better IP Protection Because of Copycats

PUBG's Creator Wishes Games Had Better IP Protection Because of Copycats

"I want other developers to put their own spin on the genre... not just lift things from our game."

Copycats have always been a thing that happens. In movies, in music, in video games. I imagine a few years from now, we're going to be seeing a whole lot more open worlds that are trying to be Breath of the Wild, like the recent trend of open world games trying to be The Witcher 3. PlayerUnknown's Battlegrounds, this year's smash hit, is already getting a slew of copycat games. And creator Brendan "PlayerUnknown" Greene is not happy about it.

"I want other developers to put their own spin on the genre... not just lift things from our game," Greene tells BBC Radio 1 Gaming Show in an interview. "I want this genre of games to grow. For that to happen you need new and interesting spins on the game mode. If it's just copycats down the line, then the genre doesn't grow and people get bored."

Fortnite: Battle Royale released for free across PC, Xbox One, and PlayStation 4, giving it an advantage over PUBG.

What Greene is likely alluding to is the wealth of Battle Royale copycats that have plagued PUBG since its release. Most notably, Epic Games' Fortnite: Battle Royale lifts some concepts from PUBG wholesale, like the circle closing in. "In movies and music there is IP protection and you can really look after your work," says Greene. "In gaming that doesn't exist yet, and it's something that should be looked into."

PUBG itself got its start from Greene's love for the movie Battle Royale, as he told us in an interview, which had a core concept he felt was prime for a video game. But the age of copycats is nowhere close to being over. If anything, it's just getting started for ol' PUBG. PUBG's 1.0 version officially launches on December 20th with new map Miramar. Its Xbox One Game Preview port came out this week.

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Caty McCarthy

Senior Editor

Caty McCarthy is a former freelance writer whose work has appeared in Kill Screen, VICE, The AV Club, Kotaku, Polygon, and IGN. When she's not blathering into a podcast mic, reading a book, or playing a billion video games at once, she's probably watching Terrace House or something. She is currently USgamer's Senior Editor.

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