Quantic Dream Co-Founder Says You Can Expect "Different Genres" From The Studio in the Future

Quantic Dream Co-Founder Says You Can Expect "Different Genres" From The Studio in the Future

Co-founder Guillaume de Fondaumière gives hints about the studio's future at Gamescom.

Quantic Dream may be known for its narrative adventures like Heavy Rain and Detroit: Become Human, but it sounds like the studio is looking at new ways to tell stories. Today at Gamescom, USG talked about the future of Quantic Dream with studio co-founder Guillaume de Fondaumière. When asked about the studio branching out from the choice-based games it's become known for into something else entirely, de Fondaumière said Quantic Dream is exploring alternative genres for a future project.

"Without revealing too much, I can say that you can expect to see different genres by Quantic Dream in the future," de Fondaumière said. "But we're going to certainly continue to create the kinds of games that we're known for."

Outside of exploring different genres of games, de Fondaumière shot down the possibility of Xbox ports of games like Heavy Rain and Beyond: Two Souls. Quantic Dream's back catalog of games, including the most recent Detroit: Become Human, were recently ported to PC via the Epic Games Store, but the ports will end there.

The studio seemed open to cross-platform work in prior interviews, but now it looks like the story-driven developer is eyeing new ways of telling tales. Quantic Dream has been following a similar framework through many of its games, from Fahrenheit: Indigo Prophecy up through Beyond: Two Souls and Detroit, to varying degrees of critical success.

It'll be interesting to see what kind of genres Quantic Dream decides to explore. In the meantime, if you're just now going through its backlog thanks to the Epic Games Store releases, be sure to check out our guides section for Detroit: Become Human.

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Hirun Cryer

Guides Writer

Hirun Cryer is by far the most juvenile member of USgamer. He's so juvenile, that this is his first full-time job in the industry, unlike literally every other person featured on this page. He's written for The Guardian, Paste Magazine, and Kotaku, and he likes waking up when the sun rises and roaming the nearby woods with the bears and the wolves.

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