Strange as it may seem to think just days after publisher Konami has stated mobile games, not traditional console video games, have become its core business, the company once published so many games they had to open up a dummy corporation in order to get them all onto the market.
Ultra Games was the video game equivalent of an account in the Cayman Islands to circumvent Nintendo's third-party laws, a backdoor through which the studio crept in order to bring us classics like Metal Gear, TMNT, Skate or Die, and Nemesis. In this week's Micro episode, I talk a bit about what Ultra published and the relationship it had with parent corporation Konami — a question that piqued my curiosity the very first time I booted Ultra's Metal Gear for NES and saw a copyright attribution to Konami, a company whose products I'd been buying religiously. I also wade into the history and context that made Ultra necessary.
Ultra only brought us entertainment for about four or five years, slipping a few dozen Konami titles past Nintendo's rigid limitations for NES and Game Boy until such a thing was no longer necessary. And it was never a "real" video game maker to begin with. In other words, this episode is about a non-existent entity, as ephemeral as a soap bubble. But with better box designs.
Only '90s kids will understand the appeal of games published by a great studio under a different name! In the NES days, Ultra Games brought us tons of quality Konami creations, because Konami couldn't. Jeremy contemplates the whys and wherefores of Ultra.
Music in this episode comes from the Game Boy Wario Land games. I couldn't find any actual music rips from real Virtual Boy games, so those will have to do.
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