AT&T Reportedly No Longer Interested in Selling Warner Bros. Interactive

AT&T Reportedly No Longer Interested in Selling Warner Bros. Interactive

What could have resulted in the mother of all consolidations seems to have fizzled out.

It would be a huge deal if, say, Microsoft picked up the Mortal Kombat franchise or if a studio like Monolith got bought by Take-Two. So, earlier this summer when it was reported that AT&T was considering selling off Warner Bros. Interactive Entertainment, the mind reeled at the possibilities. Now, it looks like all of WB's studios and franchises are staying put.

According to a new report from Bloomberg's Nabila Ahmed and Scott Moritz, the idea of selling Warner Bros. Interactive Entertainment is now off the table. Sources tell Bloomberg that even though a deal could've netted AT&T $4 billion, the growth potential for the division made decision makers lean toward holding on to the gaming business.

Initial reports about the possible sale in June identified Take-Two, Electronic Arts, and Activision Blizzard as interested parties. Come July, Microsoft surfaced as another potential buyer. With a first party and three major publishers sniffing at a deal to absorb it, it's not as though AT&T's killing the notion of a sale for lack of interest.

Last month, Warner announced two new DC games that could prove to be massive wins for its gaming business. One, WB Games Montreal's Gotham Knights, is due out next year. Following it in 2022, Arkham series-creators Rocksteady will expand its particular version of the DC universe with Suicide Squad: Kill the Justice League.

We keep hearing about Warner's next-gen Harry Potter RPG as well, but there's no telling when it'll get officially announced now (it missed a potential E3-timed reveal, and with the year J.K. Rowling has had, any Potter-associated project has an uphill PR battle ahead of it). For now, it seems that all of Warner Bros. Interactive's projects can continue on without the notion of an imminent sale looming overhead.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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